System Designer: Economy & Progression Architect

Ubisoft

Paris

On-site

EUR 60,000 - 95,000

Full time

3 days ago
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Benefits offered by this job

Profit-sharing
Savings plan
25 days vacation
RTT days
Navigo pass reimbursement
Meal vouchers
Family health insurance
Maternity/paternity leave
Gym on site

Job summary

Ubisoft is seeking a System Designer to join our Paris-area studio. You will design and optimize the economic balancing of game loop and progression systems, implementing configurations and collaborating with a multidisciplinary team to ensure high-quality design communication.

Responsibilities include maintaining documentation, revamping balancing tools, and addressing bugs to reach the expected level of quality, while leveraging strong analytical and problem-solving skills.

Qualifications

  • Strong understanding of game economy, progression, and reward systems.
  • Experience designing or balancing gameplay or system-level features.
  • Ability to use spreadsheets or tools for balancing and configuration.
  • Experience working in multidisciplinary game development teams.
  • Strong analytical thinking and problem-solving skills.

Responsibilities

  • Design and optimize the economic balancing of all game loop and progression systems, and implement with configuration parameters.
  • Balance game loop systems (progression, economy, RPG itemisation, events, quests, rewards, monetization) and related gameplay systems.
  • Collaborate with content, level design, art, animation, and gameplay programming teams to communicate design info effectively.
  • Create and maintain documentation for game loop and progression systems balancing, plus designer tools (Excel tables and simulators).
  • Revamp tools to configure and balance the game as needed to improve designer workflows.
  • Identify and address bugs, push for reworks to reach quality standards.

Skills

Game economy balancing
Gameplay system design
Balancing tools experience
Multidisciplinary collaboration
Analytical thinking

Tools

Spreadsheets

Job description

Ubisoft is seeking a System Designer to join our Paris-area studio. You will design and optimize the economic balancing of game loop and progression systems, implementing configurations and collaborating with a multidisciplinary team to ensure high-quality design communication.

Responsibilities include maintaining documentation, revamping balancing tools, and addressing bugs to reach the expected level of quality, while leveraging strong analytical and problem-solving skills.

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