System Designer: Economy, Progression & Balancing

Ubisoft Entertainment Inc.

Paris

On-site

EUR 60,000 - 90,000

Full time

46 hours ago
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Benefits offered by this job

Profit-sharing
Savings plan
25 days vacation + RTT
Navigo reimburse
Meal vouchers
Health insurance
Parental leave

Job summary

Ubisoft Entertainment Inc. is seeking a System Designer to join our Paris team to design and optimize game economy and progression systems. You will work with diverse disciplines to balance features, implement configurations, and maintain tooling for balancing and analysis.

The role emphasizes collaboration across content, level design, art, animation, and programming, with a focus on delivering high-quality systems and documentation. Office-based in Saint-Mandé with comprehensive benefits.

Qualifications

  • Strong understanding of game economy, progression, and reward systems.
  • Experience designing or balancing gameplay or system-level features.
  • Ability to use spreadsheets or tools for balancing and configuration.
  • Experience working in multidisciplinary game development teams.
  • Strong analytical thinking and problem-solving skills.

Responsibilities

  • Design and optimize the economic balancing of all game loop and progression systems and implement with configuration parameters.
  • Balance game loop systems (progression, economy, RPG & itemisation, time-limited events, daily quests…) and related gameplay systems.
  • Collaborate with content, level design, art & animation, gameplay programming teams to ensure clear design communication and achieve results.
  • Create and maintain documentation for game loop and progression systems balancing, plus designer tools (Excel tables and simulators).
  • Revamp tools to configure and balance the game to improve them (designers' Excel sheets for tracking and parameter calculation).
  • Identify and fix buggy features and push for reworks to reach the desired quality.

Skills

Game economy understanding
Balancing gameplay
Spreadsheet proficiency
Multidisciplinary teamwork
Analytical thinking

Job description

Ubisoft Entertainment Inc. is seeking a System Designer to join our Paris team to design and optimize game economy and progression systems. You will work with diverse disciplines to balance features, implement configurations, and maintain tooling for balancing and analysis.

The role emphasizes collaboration across content, level design, art, animation, and programming, with a focus on delivering high-quality systems and documentation. Office-based in Saint-Mandé with comprehensive benefits.

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