System Designer - W/M/NB

Ubisoft

Paris

On-site

EUR 60,000 - 95,000

Full time

2 days ago
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Benefits offered by this job

Profit-sharing
Savings plan
25 days vacation
RTT days
Navigo pass reimbursement
Meal vouchers
Family health insurance
Maternity/paternity leave
Gym on site

Job summary

Ubisoft is seeking a System Designer to join our Paris-area studio. You will design and optimize the economic balancing of game loop and progression systems, implementing configurations and collaborating with a multidisciplinary team to ensure high-quality design communication.

Responsibilities include maintaining documentation, revamping balancing tools, and addressing bugs to reach the expected level of quality, while leveraging strong analytical and problem-solving skills.

Qualifications

  • Strong understanding of game economy, progression, and reward systems.
  • Experience designing or balancing gameplay or system-level features.
  • Ability to use spreadsheets or tools for balancing and configuration.
  • Experience working in multidisciplinary game development teams.
  • Strong analytical thinking and problem-solving skills.

Responsibilities

  • Design and optimize the economic balancing of all game loop and progression systems, and implement with configuration parameters.
  • Balance game loop systems (progression, economy, RPG itemisation, events, quests, rewards, monetization) and related gameplay systems.
  • Collaborate with content, level design, art, animation, and gameplay programming teams to communicate design info effectively.
  • Create and maintain documentation for game loop and progression systems balancing, plus designer tools (Excel tables and simulators).
  • Revamp tools to configure and balance the game as needed to improve designer workflows.
  • Identify and address bugs, push for reworks to reach quality standards.

Skills

Game economy balancing
Gameplay system design
Balancing tools experience
Multidisciplinary collaboration
Analytical thinking

Tools

Spreadsheets

Job description

Ubisoft is a global leader in video games, with teams around the world creating original and memorable experiences through franchises such as Assassin's Creed, Rainbow Six, Just Dance, and many more. We believe that diverse perspectives enable both players and teams to thrive. If you are passionate about innovation and want to push the boundaries of entertainment, join us in creating the unknown!

Job Description

We are seeking a System Designer to join our team. Reporting to the Lead System Designer, your missions will be the following:

Key Responsibilities

  • Be responsible to design and optimize the economic balancing of all game loop & progression systems (sources, sinks, quests and events tasks objectives & rewards, and monetization), and to implement it with configuration parameters.
  • Be responsible for a variety of system topics design, implementation (configuration), or balancing - from game loop systems (progression, economy, RPG & itemisation, time limited events, daily quests…) to gameplay systems (core gameplay, character classes, enemies and bosses, open world and game mode activities, difficulty tiers…)
  • Collaborate with other dev team cells (content, level design, art & animation, gameplay programming) to ensure optimal communication of design info and achieve the results expected
  • Be responsible to create and maintain documentation for all the game loop and progression systems balancing, as well as designer tools (excel tables and simulators, etc)
  • Revamp existing tools to configure and balance the game as necessary to improve them (eg designers excels for tracking & calculation of parameters to input)
  • Constantly participatein finding solutions to fix buggy features and optimizesystems, pushing for reworks when they are necessary to reach the expected quality.
Qualifications

Must Have

  • Strong understanding of game economy, progression, and reward systems.
  • Experience designing or balancing gameplay or system-level features.
  • Ability to use spreadsheets or tools for balancing and configuration.
  • Experience working in multidisciplinary game development teams.
  • Strong analytical thinking and problem-solving skills.

Nice to Have

  • Experience with live game tuning, events, or monetization systems.
  • Familiarity with RPG systems, itemisation, or open-world game design.
Additional Information

Profit-sharing and an annual company savings plan. 25 days of paid vacation + 12 additional RTT days.

50% reimbursement of your Navigo pass, meal vouchers (€9/day), health insurance for you and your family, as well as many additional Ubisoft benefits.

20 weeks of maternity leave, 7 weeks of paternity/co-parental leave.

Our brand-new offices are located in Saint-Mandé (Metro line 1, Saint-Mandé station). A gym is available in the building.

Recruitment Process

  • [45 min; remote] - Interview with a Talent Acquisition Specialist
  • [60 min; remote] - Interview with the hiring manager
  • Assessment : Role-related evaluation
  • [60 min; remote] - Interview with a key stakeholder

Ubisoft is an equal opportunity employer. We welcome applications from all individuals regardless of gender, background, religion, sexual orientation, social status, disability, or age. Ubisoft is committed to fostering an inclusive work environment that reflects the diversity of its player community.

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