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Ubisoft Barcelona is seeking a Rigger to join its game-production teams. The role centers on rigging, skinning, and tool development to support animation and artistry on upcoming titles.
You will work with the animation technical director to configure ragdolls and soft-body behavior, and you will help maintain naming standards and validate deformation quality. The position is permanent, full-time, and office-based in Barcelona, Spain.
Create character rigs, skinning and animation tools for Ubisoft Barcelona's game-production teams.
Location: Barcelona, Spain
Contract and work arrangement: Permanent, full-time; office-based. The official title is Rigger (the spreadsheet labels it Senior Rigger).