Character Rigger & Tooling Engineer

Ubisoft Barcelona

Barcelona

On-site

EUR 32,000 - 48,000

Full time

3 days ago
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Benefits offered by this job

Private Health Insurance
Mental health support
Meal vouchers
Free coffee and daily breakfast
Rooftop terrace with sea views

Job summary

Ubisoft Barcelona is seeking a skilled rigger to bridge character modelling and animation, driving rigging, skinning, and tool development for efficient workflows. You will collaborate with the TD and art directors to deliver high-quality animation-ready rigs.

Responsibilities include maintaining rigs, coaching modelers, and ensuring assets meet artistic standards. A strong foundation in 3D animation for games and game pipelines is required.

Qualifications

  • 2-3 years of experience in video game modelling and/or animation or related work.
  • Proficiency with Max Script, Python or Motion Builder for rigging tasks.
  • Strong understanding of IK and pivot point placement.
  • Extensive knowledge of Character Studio/biped systems.
  • Basic animation and modelling knowledge applicable to rigs.
  • Familiarity with typical game pipelines and asset workflows.
  • Solid anatomical knowledge relevant to character rigs.
  • An accredited college diploma in 3D animation for games or equivalent.

Responsibilities

  • Carry out character rigging and skinning based on model data for animators.
  • Adjust skeletons and rigs to meet project needs and art direction.
  • Develop and integrate rigging tools into the game engine in collaboration with the TD.
  • Coach modelers on adapting work for animation and art requirements.
  • Configure ragdolls and physics-based skeletal setups.
  • Suggest in-game softbody configurations and fix animation issues.
  • Demonstrate rigging results to align with the art director's vision.
  • Maintain naming conventions and create selection sets in master scenes.
  • Ensure final rig quality meets project standards.
  • Perform other related rigging tasks as needed.

Skills

Video game modelling
Animation basics
Game pipeline knowledge
Anatomical knowledge

Education

College diploma in 3D technical animation for video games or equivalent

Tools

Max Script
Python
MotionBuilder
Character Studio / Biped

Job description

Ubisoft Barcelona is seeking a skilled rigger to bridge character modelling and animation, driving rigging, skinning, and tool development for efficient workflows. You will collaborate with the TD and art directors to deliver high-quality animation-ready rigs.

Responsibilities include maintaining rigs, coaching modelers, and ensuring assets meet artistic standards. A strong foundation in 3D animation for games and game pipelines is required.

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