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Ubisoft Barcelona is seeking a skilled rigger to bridge the gap between modelers and animators. You will rig and skin characters based on models provided by character modelers, adjust skeletons, and develop tools to improve animation quality, collaborating with the animation TD to integrate them into the game engine.
In this role you will coach modelers, configure rag dolls, explore in-game softbody setups, and ensure rigging results meet artistic standards.
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Ubisoft Barcelona,part of Ubisoft’s international network of production studios, has developed for over 20 years a strong expertise in the production of videogames from a large variety of genres and platforms. The Studio is continuously looking to grow its team with highly professional, passionate and talented people.
The rigger will bridge needs between the modellers and animators to maximize efficiency of rigging (joints/bones) and skinning (skin and clothes meshing), and work in close collaboration with the technical director to create tools that the animators will need.
Responsibilities