Rigger

Ubisoft Barcelona

Barcelona

On-site

EUR 32,000 - 48,000

Full time

3 days ago
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Benefits offered by this job

Private Health Insurance
Mental health support
Meal vouchers
Free coffee and daily breakfast
Rooftop terrace with sea views

Job summary

Ubisoft Barcelona is seeking a skilled rigger to bridge character modelling and animation, driving rigging, skinning, and tool development for efficient workflows. You will collaborate with the TD and art directors to deliver high-quality animation-ready rigs.

Responsibilities include maintaining rigs, coaching modelers, and ensuring assets meet artistic standards. A strong foundation in 3D animation for games and game pipelines is required.

Qualifications

  • 2-3 years of experience in video game modelling and/or animation or related work.
  • Proficiency with Max Script, Python or Motion Builder for rigging tasks.
  • Strong understanding of IK and pivot point placement.
  • Extensive knowledge of Character Studio/biped systems.
  • Basic animation and modelling knowledge applicable to rigs.
  • Familiarity with typical game pipelines and asset workflows.
  • Solid anatomical knowledge relevant to character rigs.
  • An accredited college diploma in 3D animation for games or equivalent.

Responsibilities

  • Carry out character rigging and skinning based on model data for animators.
  • Adjust skeletons and rigs to meet project needs and art direction.
  • Develop and integrate rigging tools into the game engine in collaboration with the TD.
  • Coach modelers on adapting work for animation and art requirements.
  • Configure ragdolls and physics-based skeletal setups.
  • Suggest in-game softbody configurations and fix animation issues.
  • Demonstrate rigging results to align with the art director's vision.
  • Maintain naming conventions and create selection sets in master scenes.
  • Ensure final rig quality meets project standards.
  • Perform other related rigging tasks as needed.

Skills

Video game modelling
Animation basics
Game pipeline knowledge
Anatomical knowledge

Education

College diploma in 3D technical animation for video games or equivalent

Tools

Max Script
Python
MotionBuilder
Character Studio / Biped

Job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Ubisoft Barcelona,

part of Ubisoft’s international network of production studios, has developed for over 20 years a strong expertise in the production of videogames from a large variety of genres and platforms. The Studio is continuously looking to grow its team with highly professional, passionate and talented people.

Job Description

The rigger will bridge needs between the modellers and animators to maximize efficiency of rigging (joints/bones) and skinning (skin and clothes meshing), and work in close collaboration with the technical director to create tools that the animators will need.

Responsibilities
  • Based on the models provided by character modelers, carry out character rigging and skinning to meet the needs of the project’s animators, technical directors, and art directors.
  • Adjust the skeleton whenever necessary.
  • Create and use tools to increase animation quality and effectiveness and incorporate them into the project’s game engine through close collaboration with the animation TD while being able to assess the relevance of tool implementation.
  • Coach modelers on ways to adapt their work to better suit the animation and the art director’s vision.
  • Configure the ragdolls (procedural animations with physics engine).
  • Suggest in-game softbody configurations and resolve any issues that may arise by recommending solutions that ensure realistic animated movement.
  • Help determine expectations with the art director by demonstrating tangible impacts of his vision and/or vision changes.
  • Ensure good use of project’s naming convention and create selection sets in master scenes to facilitate the animators’ work.
  • Ensure that rigging/skinning final results meets the project’s artistic standards.
  • Carry out all other related tasks.
Qualifications
  • 2-3 years’ experience in video game modelling and/or animation or other relevant experience.
  • Knowledge of controllers and/or Max Script and/or Python and/or Motion Builder.
  • Knowledge of IK, and optimal pivot point emplacements.
  • Extensive knowledge of Character Studio/biped.
  • Basic knowledge of animation and modelling.
  • Knowledge of the game pipeline.
  • Extensive anatomical knowledge.
  • College diploma in 3D technical animation for video games or equivalent.
Benefits:
  • Private Health Insurance and fitness subsidies.
  • Employee mental health assistance.
  • Tickets restaurant
  • Free coffee, fruits and daily breakfast.
  • Spectacular roof-top terrace with sea views
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