Rigger — 3D Animation Tools & Rigging

Ubisoft Entertainment Inc.

Barcelona

On-site

EUR 38,000 - 58,000

Full time

4 days ago
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Benefits offered by this job

Private Health Insurance and fitness-s
Tickets restaurant
Free coffee, fruits and dailybreakfast
Spectacular roof-top terrace with sea.

Job summary

Ubisoft Barcelona is seeking a skilled rigger to bridge the gap between modelers and animators. You will rig and skin characters based on models provided by character modelers, adjust skeletons, and develop tools to improve animation quality, collaborating with the animation TD to integrate them into the game engine.

In this role you will coach modelers, configure rag dolls, explore in-game softbody setups, and ensure rigging results meet artistic standards.

Qualifications

  • 2-3 years’ experience in video game modelling and/or animation.
  • Knowledge of controllers and/or Max Script and/or Python and/or Motion Builder.
  • Extensive knowledge of Character Studio/biped.
  • Basic knowledge of animation and modelling.
  • Knowledge of the game pipeline.
  • Extensive anatomical knowledge.
  • College diploma in 3D technical animation for video games or equivalent.

Responsibilities

  • Based on the models provided by character modelers, carry out character rigging and skinning to meet the needs of the project’s animators, technical directors, and art directors.
  • Adjust the skeleton whenever necessary.
  • Create and use tools to increase animation quality and effectiveness and incorporate them into the project’s game engine through close collaboration with the animation TD while being able to assess the relevance of tool implementation.
  • Coach modelers on ways to adapt their work to better suit the animation and the art director’s vision.
  • Configure the ragdolls (procedural animations with physics engine).
  • Suggest in-game softbody configurations and resolve any issues that may arise by recommending solutions that ensure realistic animated movement.
  • Help determine expectations with the art director by demonstrating tangible impacts of his vision and/or vision changes.
  • Ensure good use of project’s naming convention and create selection sets in master scenes to facilitate the animators’ work.
  • Ensure that rigging/skinning final results meets the project’s artistic standards.
  • Carry out all other related tasks.

Skills

Rigging
Animation
Tools development
Collaboration

Education

College diploma in 3D technical animation

Tools

Max Script
Python
MotionBuilder

Job description

Ubisoft Barcelona is seeking a skilled rigger to bridge the gap between modelers and animators. You will rig and skin characters based on models provided by character modelers, adjust skeletons, and develop tools to improve animation quality, collaborating with the animation TD to integrate them into the game engine.

In this role you will coach modelers, configure rag dolls, explore in-game softbody setups, and ensure rigging results meet artistic standards.

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