Character Rigging Artist – Animation Tools & Skinning

Ubisoft

Barcelona

Sur place

EUR 28 000 - 38 000

Plein temps

Il y a 4 jours
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Avantages offerts par ce poste

Private Health Insurance and fitness
Employee mental health assistance
Tickets restaurant
Free coffee, fruits and dailybreakfast
Spectacular roof-top terrace with seas

Résumé du poste

Ubisoft Barcelona, part of Ubisoft’s international network, is seeking a rigger to bridge modellers and animators, maximizing rigging efficiency, and collaborating with the technical director to create necessary tools.

You will work with character rigging/skinning, tool development, and collaboration to ensure artistic standards and a smooth animation pipeline within our game projects.

Qualifications

  • 2-3 years’ experience in video game modelling and/or animation.
  • Knowledge of controllers and/or Max Script and/or Python and/or Motion Builder.
  • Knowledge of IK, and optimal pivot point emplacements.
  • Extensive knowledge of Character Studio/biped.
  • Basic knowledge of animation and modelling.
  • Knowledge of the game pipeline.
  • Extensive anatomical knowledge.
  • College diploma in 3D technical animation for video games or equivalent.

Responsabilités

  • Carry out character rigging and skinning to meet the needs of the project’s animators, technical directors, and art directors.
  • Adjust the skeleton whenever necessary.
  • Create and use tools to increase animation quality and effectiveness and incorporate them into the project’s game engine through close collaboration with the animation TD while being able to assess the relevance of tool implementation.
  • Coach modelers on ways to adapt their work to better suit the animation and the art director’s vision.
  • Configure the ragdolls (procedural animations with physics engine).
  • Suggest in-game softbody configurations and resolve any issues that may arise by recommending solutions that ensure realistic animated movement.
  • Help determine expectations with the art director by demonstrating tangible impacts of his vision and/or vision changes.
  • Ensure good use of project’s naming convention and create selection sets in master scenes to facilitate the animators’ work.
  • Ensure that rigging/skinning final results meets the project’s artistic standards.
  • Carry out all other related tasks.

Connaissances

Anatomical knowledge
Animation basics
Game pipeline knowledge
IK

Formation

College diploma in 3D technical animation for video games

Outils

Max Script
Python
Motion Builder
Character Studio/Biped

Description du poste

Ubisoft Barcelona, part of Ubisoft’s international network, is seeking a rigger to bridge modellers and animators, maximizing rigging efficiency, and collaborating with the technical director to create necessary tools.

You will work with character rigging/skinning, tool development, and collaboration to ensure artistic standards and a smooth animation pipeline within our game projects.

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