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Ubisoft Barcelona recrute un riggeur pour assurer le rigging et le skinning des personnages, en étroite collaboration avec les modélisateurs et les directeurs artistiques. Vous développerez des outils pour accroître l'efficacité et intégrerez ces outils dans le moteur du jeu.
Vous apporterez 2-3 ans d'expérience, une solide connaissance des outils comme Motion Builder et MaxScript, et une compréhension approfondie de l'anatomie et du pipeline de production.
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Ubisoft Barcelona, part of Ubisoft's international network of production studios, has developed for over 20 years a strong expertise in the production of videogames from a large variety of genres and platforms. The Studio is continuously looking to grow its team with highly professional, passionate and talented people.
The rigger will bridge needs between the modellers and animators to maximize efficiency of rigging (joints/bones) and skinning (skin and clothes meshing), and work in close collaboration with the technical director to create tools that the animators will need.
Contract: PermanentWork flexibility: Office-based