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3D Artist (Unity) (Remote Job)

Happy Lemon Games

Remote

EUR 40.000 - 60.000

Vollzeit

Heute
Sei unter den ersten Bewerbenden

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Zusammenfassung

A global remote gaming studio is seeking a 3D Artist skilled in Blender and Unity to create stunning in-game assets. In this role, you will model and texture 3D assets, configure materials, and closely collaborate with designers and developers. Ideal candidates should possess a solid portfolio demonstrating their 3D modeling skills, proficiency in relevant software, and experience in a remote work environment. Join a diverse team and shape the visual goals of engaging games enjoyed by players worldwide.

Leistungen

Work globally with an international team
Creative ownership of game aesthetics
Opportunities for growth and learning
Impact on titles played by millions

Qualifikationen

  • Proven 3D modeling and texturing skills (portfolio required).
  • Proficiency in Blender, Maya, 3ds Max, Substance Painter, Designer, and Photoshop.
  • Hands-on Unity experience with materials, lighting, and optimization.

Aufgaben

  • Model, texture, and optimize 3D assets for Unity projects.
  • Create high-quality props, environments, and scenes.
  • Configure materials, lighting, shaders, and VFX in Unity.

Kenntnisse

3D modeling
Texturing
Unity
Blender
Photoshop

Tools

Blender
Maya
3ds Max
Substance Painter
Substance Designer
Jobbeschreibung

About Happy Lemon Games

Were a global remote studio building games that blend great gameplay with stunning visuals. Our titles are played worldwide and we take pride in every pixel that makes our games unique.

About the Role

Were hiring a 3D Artist whos as comfortable modeling in Blender as they are setting assets up in Unity. Youll work on environments props lighting and shaders ensuring that what looks good in renders looks even better in-game.

What Youll Do
  • Model texture and optimize 3D assets for real-time Unity projects
  • Create high-quality props environments and scenes with strong composition
  • Configure materials lighting shaders and VFX directly inside Unity
  • Ensure assets meet performance standards and are game-ready
  • Collaborate closely with designers and developers to achieve visual goals
  • Maintain art libraries and naming conventions for efficient pipelines
Requirements
  • Proven 3D modeling and texturing skills (portfolio required)
  • Proficiency in Blender / Maya / 3ds Max Substance Painter / Designer Photoshop
  • Hands-on Unity experience : materials lighting and optimization
  • Understanding of topology UVs and PBR texturing
  • Good eye for form color and atmosphere
  • Reliable communicative and self-organized in a remote setup
Nice to Have
  • Experience with ZBrush trim sheets or foliage workflows
  • Interest in VFX shaders or animation
Benefits
  • Work globally Be part of a diverse international team.
  • Creative ownership Youll directly shape how our games look and feel.
  • Room to grow Learn new skills (VFX shaders animation) while contributing your strengths.
  • Impact See your work come alive in titles played by millions of people
How to Apply

If youre excited by the idea of being the go-to 3D Artist in Unity for a fast-moving gaming studio wed love to hear from you. Just apply directly via !

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