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Visual Effects Artist [Rainbow 6 Siege]

Ubisoft Entertainment

Montreal

On-site

CAD 60,000 - 80,000

Full time

30+ days ago

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Job summary

A leading gaming company in Montreal is seeking a Visual Effects Artist to create stunning visual effects that enhance gameplay and player immersion. The ideal candidate will have experience in FX/VFX, proficiency in both 2D and 3D software, and strong collaboration skills. This role offers a hybrid work model, ensuring flexibility and a healthy work-life balance.

Benefits

Hybrid work model
Flexible work-life balance

Qualifications

  • Experience in FX/VFX, preferably in the video game industry.
  • Proficiency with art and compositing software.
  • Solid understanding of visual effects fundamentals.
  • Collaborative mindset with attention to detail.

Responsibilities

  • Create environmental and cinematic effects using particle systems.
  • Collaborate with team to establish visual effects priorities.
  • Integrate visual effects into the game engine.

Skills

FX/VFX experience
Proficiency in 2D and 3D software
Basic vector math
Ability to accept feedback
Attention to detail

Tools

Photoshop
After Effects
Maya
Unity
Job description

As a Visual Effects Artist (VFX) with the Rainbow Six Siege team at Ubi MTL, you’ll craft stunning visual moments that positively impact gameplay and enhance player immersion. Whether it’s smoke, fire, an explosion, or cascading snow or water, your effects will amplify the game’s immersive world and often spark the question, “How did they do that?!”.

As an innovative artist, you’ll combine technology with creativity to bring magic to life. Versatile and adaptable, you’ll master a range of tools to design and implement high-quality, real-time visual effects that captivate.

What you’ll do

  • Collaborate with the direction team to understand the overall creative vision and establish visual effects priorities.
  • Create environmental and cinematic effects using particle systems and textures you produce.
  • Work with programmers to identify needs and develop the tools required.
  • Adhere to technical constraints to deliver visually appealing yet functional effects.
  • Integrate your visual effects into the game engine.
  • Refine your effects by testing the game and gathering feedback from collaborating teams (debug and optimize).
  • Adapt to community feedback post-launch (where applicable), balancing expectations with technical limitations.
QUALIFICATIONS

What you bring to the team

  • Experience in FX/VFX (visual effects), preferably in the video game industry
  • Proficiency with 2D art tools (e.g., Photoshop), compositing software (e.g., After Effects or Nuke), 3D software (e.g., Maya or 3DS Max), and game engines (e.g., Unity or Unreal)
  • Solid understanding of basic vector math and artistic fundamentals (visual effects, lighting, composition, proportion, color theory, etc.)
  • Ability to accept, interpret, and apply constructive feedback
  • A creative and collaborative mindset
  • Exceptional attention to detail

*Knowledge of procedural generation software (e.g., Houdini) and/or shader creation and optimization is a big plus.

What to send our way

  • Your CV highlighting your education, experience, and relevant skills
  • A portfolio showcasing your best work (attach images or provide a link to your personal website or online portfolio)
ADDITIONAL INFORMATION

About us

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed and Rainbow Six to Just Dance and more. They believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join their journey and help create the unknown!

We embrace a hybrid work model helping you stay connected with your team while maintaining the flexibility needed to ensure a healthy work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work.

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