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A leading gaming company in Montreal is seeking a Visual Effects Artist to create stunning visual effects that enhance gameplay and player immersion. The ideal candidate will have experience in FX/VFX, proficiency in both 2D and 3D software, and strong collaboration skills. This role offers a hybrid work model, ensuring flexibility and a healthy work-life balance.
As a Visual Effects Artist (VFX) with the Rainbow Six Siege team at Ubi MTL, you’ll craft stunning visual moments that positively impact gameplay and enhance player immersion. Whether it’s smoke, fire, an explosion, or cascading snow or water, your effects will amplify the game’s immersive world and often spark the question, “How did they do that?!”.
As an innovative artist, you’ll combine technology with creativity to bring magic to life. Versatile and adaptable, you’ll master a range of tools to design and implement high-quality, real-time visual effects that captivate.
What you’ll do
What you bring to the team
*Knowledge of procedural generation software (e.g., Houdini) and/or shader creation and optimization is a big plus.
What to send our way
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed and Rainbow Six to Just Dance and more. They believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join their journey and help create the unknown!
We embrace a hybrid work model helping you stay connected with your team while maintaining the flexibility needed to ensure a healthy work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work.
Two of Ubisoft's most recent games, Just Dance 2023 Edition and Roller Champions, have leaned heavily into a futuristic aesthetic in their characters' costumes, and each has a very specific vision of what that “future” looks like.
In 1997, Gilles Monteil thought he was applying to Ubisoft to be a motion capture actor, but instead he became an animator. Over 25 years, he helped build an animation powerhouse at Ubisoft and create some of our most emblematic characters.
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