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Senior Software Engineer Graphics

Unity

British Columbia

Hybrid

CAD 125,000 - 188,000

Full time

3 days ago
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Job summary

A leading game development platform is searching for engineers to enhance rendering capabilities across different game engines. You will bridge Unity content into third-party renderers, requiring strong shader knowledge and system engineering skills. Ideal candidates should be experienced with Unity's architecture, have critical understanding of shaders, and prioritize building stable systems. This role offers a competitive salary package in beautiful British Columbia, Canada.

Benefits

Comprehensive health, life, and disability insurance
Commute subsidy
Employee stock ownership
Competitive retirement plans
Generous vacation and personal days
Mental Health and Wellbeing programs

Qualifications

  • Experience with Unity and one other high-end renderer.
  • Strong understanding of shader languages and graphics APIs.
  • Ability to build scalable graphical systems.

Responsibilities

  • Map Unity graphics features onto third-party renderers.
  • Build shader/material translation pipelines.
  • Engineer robust graphical systems for user-generated content.

Skills

Multi-Engine Fluency with Unity
Shader understanding (HLSL/GLSL/Metal)
Systems mindset
Asset lifecycle management

Tools

DirectX
Vulkan
Metal
Job description
The opportunity

The team that brought Unity to visionOS and enabled real-time interaction via Play-to-Device is growing in preparation for something even more ambitious: adapting PolySpatial to stream Unity content into other game engines and 3D environments—in-process, cross-process, and over the network.

We're looking for engineers eager to help us invent how different real-time 3D runtimes communicate and render under real-world constraints. You’ll work at the intersection of core engine tech, high-performance networking, distributed systems, and graphics. This is your opportunity to build the fundamental infrastructure for the next generation of interconnected game and 3D ecosystems.

You\'ll bridge Unity content into another renderer, maintaining fidelity and performance within a renderer we don’t own. This requires a rare mix of artistic instincts, low-level API knowledge, and the systems engineering skills to build a robust pipeline. If you prefer solving hard rendering problems at the systems level—shader translation, resource lifetime, visual equivalence—more than chasing one-off visual features, you\'ll find this work deeply satisfying.

What you\'ll be doing
  • Map Unity graphics and rendering features onto third-party renderers while preserving visual consistency and performance.
  • Build shader/material translation pipelines that cross-compile bytecode, convert coordinate systems, and reconcile lighting models across engines.
  • Engineer robust graphical systems that remain stable and resource-efficient even when scaled to massive user-generated content libraries
  • Profile and optimize end-to-end rendering for high framerates and fidelity while minimizing overhead and sync stalls
What we\'re looking for
  • Multi-Engine Fluency: Significant experience with Unity\'s rendering architecture, and at least one other high-end renderer (Unreal, Frostbite, etc).
  • Shader & API Depth: Strong understanding of shader languages (HLSL/GLSL/Metal) and graphics APIs (DirectX, Vulkan, Metal), and the ability to translate between them.
  • Pipeline Mindset: You understand the full asset lifecycle—from authoring through import, batching, streaming, and rendering—including shader compilation, mesh processing, and texture streaming.
  • Systems-First Engineer: You prioritize building stable, scalable, maintainable systems over chasing the latest graphics techniques.
You might also have
  • Experience writing shader cross-compilers, AST manipulators, or shader graph backends.
  • Background in networked graphics APIs, pixel-based streaming, cloud rendering, or virtualized GPUs.
  • Experience with FBX, USD, glTF or similar interchange formats.
  • Shipped titles where you owned significant rendering pipeline components
Additional information
  • Relocation support is not available for this position
  • Work visa/immigration sponsorship is not available for this position
Benefits

At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance.

Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status.

While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource Groups | Global Employee Assistance Program | Training and development programs | Volunteering and donation matching program

Life at Unity

Unity [NYSE: U] is the leading platform to create and grow games and interactive experiences. Creators, ranging from game developers to artists, architects, automotive designers, infrastructure experts, filmmakers, and more, use Unity to bring their imaginations to life across multiple platforms, from mobile, PC, and console, to spatial computing.

As of the third quarter of 2024, more than 70% of the top 1,000 mobile games were made with Unity, and in 2024, Made with Unity applications had an average of 3.7 billion downloads per month. For more information, please visit Unity.

Unity is an equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. If you have a disability that requires accommodations for a comfortable interview experience, please fill out this form to let us know.

This position requires that the incumbent have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English.

Headhunters and recruitment agencies may not submit resumes/CVs through this website or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity.

Your privacy is important to us. Please take a moment to review our Prospect Privacy Policy and Applicant Privacy Policy. Should you have any concerns about your privacy, please contact us at DPO@unity.com.

Gross base salary

$125,300 — $187,900 CAD

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