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Look Development Technical Director

The Walt Disney Company

Vancouver

Hybrid

CAD 85,000 - 110,000

Full time

17 days ago

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Job summary

A leading entertainment company is seeking a Look Development Technical Director in Vancouver, Canada. This hybrid role involves crafting lighting for CG objects and mentoring junior team members. Ideal candidates will possess a background in Computer Graphics along with substantial Lighting and Rendering experience in a VFX environment. Strong communication skills and proficiency in relevant tools like Katana and Python are essential. This position offers a competitive salary ranging from C$85,900 to C$109,900 per year, commensurate with experience.

Qualifications

  • Demonstrable advanced experience in VFX environments with Lighting and Rendering.
  • Ability to build and maintain shading networks with ease.
  • Strong interest in shading technologies and techniques.

Responsibilities

  • Design and create light for computer-generated objects and scenes.
  • Work closely with Supervisors to solve CG challenges.
  • Help mentor Junior Artists within the team.

Skills

Lighting and Rendering experience
Real-world lighting and photography experience
Communication skills
Knowledge of Katana
Ability to work collaboratively
Understanding of PBR
Scripting ability

Education

Bachelor’s degree in Computer Graphics or equivalent

Tools

Maya
Zeno
Python
MEL scripting
Job description
Look Development Technical Director

Job ID 10124300 | Location Vancouver, Canada | Business Industrial Light & Magic | Date posted Jan. 09, 2026

Job Summary

This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.

Responsibilities
  • Scrutinize the colours and directions of all light sources in the real-world scene and replicate them in CG
  • Design and create the lighting and the look of computer-generated objects and scenes
  • Responsible for the final CG scene assembly, lighting and rendering of very complex shots
  • Work closely with Lighting Supervisors and CG Supervisors to determine the best approach to solving CG challenges and developing the final look
  • Create lighting set-ups and/or work within current set-ups
  • Create efficient rendering setups in order to optimize render farm usage
  • Stay on schedule and meet set deadlines while maintaining the highest level of work quality
  • Ensure ongoing communication with Production and Leads regarding schedules and deadlines
  • Help mentor Junior Artists within the Lighting/Look Dev team
  • Create & maintain simple materials using the provided shading templates
  • Create & maintain custom hero materials and shading networks when necessary
  • Deep understanding of real world materials
  • Understanding of energy conservation principles
  • Deep understanding of Physically based rendering and shader models
  • Ability to work and communicate with texture and groom artists to get the best possible results
  • Ability to build and maintain complex shading networks with artist usability and user-interface support in mind
Qualifications
  • Bachelor’s degree in Computer Graphics or equivalent or previous professional experience in a related field
  • Experience with real-world lighting and photography
  • Demonstrable advanced Lighting and Rendering experience within a VFX environment
  • Previous experience performing shot Look Dev tasks
  • Exhibits excellent listening and communication skills, able to receive direction and criticism
  • Has a broad understanding of modern shading models
  • Has an in-depth understanding of PBR (physically based rendering)
  • Demonstrates the ability to help and teach more junior-level artists
  • Demonstrates the ability to prioritise tasks, manages time very well, provides everyone with accurate time estimates on shot task completion
  • Demonstrates excellent presentation/communication skills in dailies/shot review by clearly and briefly outlining what has been accomplished and what should be addressed next in a shot
  • Demonstrates the ability to work collaboratively within a team environment
  • Can write plug-ins, set-up sequences, debug simulations and write set-up and Renderman surface shaders with proficiency
  • Demonstrates the ability to work with minimal supervision to complete a shot
  • A thorough understanding of the vfx pipeline from modelling through animation, texturing, rendering and compositing
  • Ability to pick-up new techniques and the ability to learn new software quickly and easily
  • Knowledge of Katana is essential, Maya and Zeno beneficial
  • A good understanding of texturing and lighting
  • Knowledge of python and/or MEL scripting is essential
  • Strong interest in shading technologies
  • At ease with Linux based operating systems
  • Good understanding of physically plausible shading techniques
  • In depth knowledge in building shading networks in katana using Renderman
  • Scripting ability beneficial
  • Excellent knowledge of Renderman and other unbiased rendering systems
  • Good knowledge of other disciplines within VFX including modelling, textures, grooming, layout & compositing
Application Requirements

As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.

Salary

The hiring range for this position in Vancouver is C$85,900.00 to C$109,900.00 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits may be offered dependent on the level and position offered.

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