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Postes à Campo Grande, Brésil

Intermediate/Senior 3D Technical Artist / Modeling Specialist - OPS00022

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BRL 269 000 - 377 000
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Intermediate/Senior 3D Technical Artist / Modeling Specialist - OPS00022
Unspecified
São Paulo
À distance
BRL 269 000 - 377 000
Plein temps
Hier
Soyez parmi les premiers à postuler

Résumé du poste

A global software development company is seeking an Intermediate/Senior 3D Technical Artist to create realistic assets for VR training in the pharmaceutical sector. You'll enhance visual fidelity and collaborate with senior developers to ensure high-quality simulations. Ideal candidates have extensive experience with 3D modeling tools and VR workflows. Competitive salary offered.

Prestations

Innovative team environment
Hands-on experience with modern VR tools
Career opportunities in a global company

Qualifications

  • Proven experience in realistic or technical 3D modeling.
  • Expertise with shaders, textures, and materials in Unity.
  • Proficiency with Maya, Blender, or equivalent tools.
  • Familiarity with FBX workflows and pipelines.
  • Effective communication and cross-functional collaboration skills.
  • Availability to collaborate across U.S. time zones.
  • Hands-on experience developing for VR platforms.
  • Understanding of animation and rigging fundamentals.
  • Familiarity with headset-agnostic development.
  • Basic knowledge of C# for Unity.

Responsabilités

  • Model and texture realistic medical and laboratory equipment.
  • Enhance shaders, materials for VR simulations.
  • Refine lab environment assets for consistency.
  • Ensure assets integrate with Unity and meet performance standards.
  • Collaborate on technical alignment and visual accuracy.
  • Contribute to high-quality VR training simulations.

Connaissances

Realistic or technical 3D modeling
Unity (Shader Graph, VFX Graph)
Maya or Blender
FBX workflows
Cross-functional collaboration
VR platforms development
Animation and rigging fundamentals
OpenXR compatibility
C# knowledge for Unity
Description du poste
Intermediate/Senior 3D Technical Artist / Modeling Specialist - OPS00022

BRL 269.000 - 377.000


Posted 6 days ago. Be among the first 25 applicants.


We are a US-based outsource software development company that has been delivering exceptional software experience to our clients since 2011, helping technology companies to become industry leaders. Over the past few years, we've been hiring specialists all over the world while our main development centers were in Ukraine. Now, we keep expanding and start growing our centers in different parts of the world. Dev.Pro is open to hire specialists from other countries as well as Ukrainians who live outside of Ukraine now. We stand with Ukraine and keep supporting our people by offering a friendly remote environment while adhering to the values of democracy, human rights, and state sovereignty. As a company of professionals, Dev.Pro offers challenging and interesting projects with world-leading clients, a modern technology stack, and career opportunities for both technical and non-technical specialists.


About This Opportunity

We invite a skilled 3D Modeler/Technical Artist to join our team in delivering innovative VR training solutions for the pharmaceutical manufacturing industry. In this role, you'll help drive our modernization efforts to elevate visual fidelity and realism to today's cutting-edge VR standards. You'll create realistic lab and medical equipment assets, refine shaders and materials, and contribute to immersive, high-quality VR simulations.


What's in it for you:


  • Join an innovative team building immersive VR simulations that transform pharmaceutical training

  • Help drive our VR modernization, ensuring experiences meet today's best-in-class standards for realism and fidelity

  • Be hands-on with modern VR tools and platforms like Unity, Shader Graph, VFX Graph, Quest, Pico, and more


Is that you?


  • Proven experience in realistic or technical 3D modeling

  • Expertise with shaders, textures, and materials in Unity (Shader Graph, VFX Graph, etc.)

  • Proficiency with Maya, Blender, or equivalent 3D modeling tools

  • Familiarity with FBX workflows and FBX-based asset pipelines

  • Effective communication and cross-functional collaboration skills

  • Availability to collaborate across U.S. time zones

  • Hands-on experience developing for VR platforms like Quest or Pico

  • Understanding of animation and rigging fundamentals

  • Familiarity with headset-agnostic development and OpenXR compatibility

  • Basic knowledge of C# for Unity integration or shader scripting


Key Responsibilities And Your Contribution


  • Model and texture realistic medical and laboratory equipment

  • Enhance shaders, materials, and visual fidelity for VR training simulations

  • Refine lab environment assets for consistency and realism

  • Ensure assets integrate smoothly with Unity and meet performance standards

  • Collaborate with the Senior Director of Innovation Technology and lead developer to ensure technical alignment, visual accuracy, and efficient delivery

  • Contribute to creating high-quality, visually accurate VR training simulations

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* Le salaire de référence se base sur les salaires cibles des leaders du marché dans leurs secteurs correspondants. Il vise à servir de guide pour aider les membres Premium à évaluer les postes vacants et contribuer aux négociations salariales. Le salaire de référence n’est pas fourni directement par l’entreprise et peut pourrait être beaucoup plus élevé ou plus bas.

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