On-Site Unity 3D Animator – Rigging, Characters & Vehicles

The Artistocrats

Limburg

On-site

EUR 42,000 - 62,000

Full time

14 days+

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Job summary

The Artistocrats in Hasselt, Belgium is seeking a skilled 3D Animator (Unity / C#) to join our indie game studio. You will work on life-like characters, vehicles, and machinery, contributing across the full creation pipeline from rigging to animation, with a focus on Unity integration.

You will collaborate with the art team to refine animations, lead the animation pipeline, and apply your expertise in rigging, skinning, and skeletal animation.

Qualifications

  • Professional proficiency in English or Dutch (spoken and written).
  • Ability to work full-time on-site at Hasselt studio.
  • Proven track record in creating 3D animated characters, machinery, and vehicles.
  • Advanced proficiency in rigging, skinning, and skeletal animation.
  • Strong proficiency in Blender and/or Maya.

Responsibilities

  • Collaborate with the art team to iterate on and refine animations.
  • Lead the end-to-end animation pipeline across all projects.
  • Develop high-quality rigs, skinning, and animations for characters, vehicles, and machinery.
  • Implement and test your animations directly within the Unity engine.

Skills

3D animation
Rigging
Skinning
Unity engine
C# scripting
Blender
Maya
English or Dutch

Tools

Blender
Maya
Substance Painter
Unity Engine

Job description

The Artistocrats in Hasselt, Belgium is seeking a skilled 3D Animator (Unity / C#) to join our indie game studio. You will work on life-like characters, vehicles, and machinery, contributing across the full creation pipeline from rigging to animation, with a focus on Unity integration.

You will collaborate with the art team to refine animations, lead the animation pipeline, and apply your expertise in rigging, skinning, and skeletal animation.

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