Unity Real-Time VFX Artist — On-Site Hasselt

Squarespace, Inc

Hasselt

On-site

EUR 42,000 - 60,000

Full time

4 days ago
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Job summary

The Artistocrats in Hasselt is seeking a Technical VFX Artist to lead real-time visual effects in Unity, shaping environmental ambience and combat polish while respecting frame budgets.

You will own the VFX pipeline from generating 2D/3D assets to implementing final logic in-engine, with potential to contribute to related 3D tasks. Strong Unity URP/HDRP, shader, and texture-generation skills are essential. This is a hands-on role in a small studio where ownership and creativity are valued.

Qualifications

  • 2+ years of professional experience creating real-time VFX within the Unity engine (URP/HDRP).
  • Strong understanding of node-based shader tools, HLSL/Cg, geometry meshes, texture generation, and UV manipulation for VFX.
  • Must be proficient in English or Dutch (spoken and written).
  • Able to work full-time on-site at our Hasselt studio.

Responsibilities

  • Collaborate with game designers and programmers to hook up VFX to gameplay events efficiently.
  • Design and implement real-time VFX (environmental elements, combat feedback, UI effects) directly in Unity.
  • Generate the visual components needed for your effects, including bespoke textures, flipbooks, sprite sheets, and custom meshes.
  • Build custom shaders using Unity Shader Graph and HLSL to bring our visual vision to life.
  • Work with Visual Effect Graph and the built-in Particle System (Shuriken) to create scalable, modular effects.
  • Profile and optimize VFX using Unity Profiler and Frame Debugger to assure an optimal performance.

Skills

Real-time VFX
Unity URP/HDRP
Shader tools
HLSL/Cg
Texture generation
UV manipulation
Optimization techniques

Tools

Unity
Unity Shader Graph
Shuriken (Particle System)
Houdini
Substance Designer
Blender
Substance Painter

Job description

The Artistocrats in Hasselt is seeking a Technical VFX Artist to lead real-time visual effects in Unity, shaping environmental ambience and combat polish while respecting frame budgets.

You will own the VFX pipeline from generating 2D/3D assets to implementing final logic in-engine, with potential to contribute to related 3D tasks. Strong Unity URP/HDRP, shader, and texture-generation skills are essential. This is a hands-on role in a small studio where ownership and creativity are valued.

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