Technical VFX Artist (Unity / C#)

Game Industry

Hasselt

On-site

EUR 35,000 - 55,000

Full time

8 days ago

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Job summary

The Artistocrats in Hasselt are looking for a Technical VFX Artist to lead the visual feedback, ambience, and combat polish in our Unity-based projects. You will own the VFX pipeline from initial 2D/3D assets to in-engine implementation, delivering stunning, performant effects that fit within our frame budgets.

You may also contribute to related 3D tasks such as modeling or texturing if you bring those skills, and collaborate closely with the team on upcoming expansions and unannounced titles.

Qualifications

  • Experience delivering real-time VFX in Unity.
  • Ability to own VFX pipeline end-to-end.
  • Familiarity with 3D asset creation and in-engine integration.

Responsibilities

  • Lead the VFX pipeline from assets to final in-engine implementation.
  • Improve environmental ambience and combat polish.
  • Collaborate on related 3D tasks if needed.

Skills

Unity
VFX
3D modeling
Texturing
In-game integration

Job description

Based in Hasselt, The Artistocrats is an established independent game studio dedicated to the creation of our own original titles. We are currently expanding our team to tackle more ambitious projects, including new DLC for our RTS game, Starship Troopers: Terran Command, and upcoming unannounced titles.

As a Technical VFX Artist, you will be the primary driver behind our game’s visual feedback, environmental ambiance, and combat polish—creating stunning, highly performant real-time effects in Unity without blowing up our frame budgets.

Because we are a small team, you will have complete ownership of the VFX pipeline, from generating the foundational 2D and 3D assets to implementing the final logic in-engine.

While your primary focus will be the VFX pipeline, you may also contribute to related 3D tasks such as modeling or texturing, should you possess these skills.

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