3D Animator

Squarespace, Inc

Hasselt

On-site

EUR 42,000 - 64,000

Full time

4 days ago
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Job summary

The Artistocrats, based in Hasselt, is seeking a skilled 3D Animator to join our independent game studio. You will contribute to ranking up both human and non-human characters, vehicles, and machinery, participating in rigging, skinning, and animation throughout the creation pipeline.

Primary focus is animation, with opportunities to assist in modeling or texturing if you have these skills. You will work on our RTS DLCs and unannounced titles using Unity.

Qualifications

  • Proficiency in English or Dutch (spoken and written).
  • Ability to work full-time on-site at Hasselt studio.
  • Proven track record creating 3D animated characters, machinery and vehicles.
  • Advanced proficiency in Rigging, Skinning and Skeletal Animation.
  • Strong skills in Blender and/or Maya.

Responsibilities

  • Collaborate with the art team to iterate on and refine animations.
  • Lead the end-to-end animation pipeline across all projects.
  • Develop high-quality rigs, skinning, and animations for characters, vehicles, and machinery.
  • Implement and test animations directly within the Unity engine.

Skills

3D animation
Rigging & Skinning
English or Dutch
Character & vehicle animation

Tools

Blender
Maya
Unity Engine

Job description

Based in Hasselt, The Artistocrats is an established independent game studio dedicated to the creation of our own original titles. We are currently expanding our team to tackle more ambitious projects, including new DLC for our RTS game, Starship Troopers: Terran Command , and upcoming unannounced titles.

As a 3D Animator, you will work closely with our team to bring life to human and non-human characters, vehicles, and various machinery.

As part of our small team, your creative input will be highly valued, and you will be involved in the entire creation pipeline, including rigging, skinning, and animation.

While your primary focus will be animation, you may also contribute to related 3D tasks such as modeling or texturing, should you possess these skills.

What you will do

Collaborate with the art team to iterate on and refine animations.

Lead the end-to-end animation pipeline across all projects.

Develop high-quality rigs, skinning, and animations for characters, vehicles, and machinery.

Implement and test your animations directly within the Unity engine.

What we are looking for
Must-haves

Professional proficiency in English or Dutch (spoken and written)

Ability to work full-time on-site at our Hasselt studio

Proven track record in creating 3D animated characters, machinery, and vehicles

Advanced proficiency in rigging, skinning, and skeletal animation

Strong proficiency in Blender and/or Maya

Nice-to-haves

Professional fluency in Dutch (spoken and written)

Proficiency in 3D modeling using Blender

Practical experience with texturing workflow in Substance Painter

Working familiarity with the Unity Engine

Experience developing technical animation systems in Unity, including procedural IK and ragdolls

What We offer

Full-time role in an established studio focused on making (strategy) games.

Fair remuneration based on market standards.

A varied job with plenty of responsibility and creativity within our growing team.

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