3D Animator

The Artistocrats

Limburg

On-site

EUR 42,000 - 62,000

Full time

14 days+

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Job summary

The Artistocrats in Hasselt, Belgium is seeking a skilled 3D Animator (Unity / C#) to join our indie game studio. You will work on life-like characters, vehicles, and machinery, contributing across the full creation pipeline from rigging to animation, with a focus on Unity integration.

You will collaborate with the art team to refine animations, lead the animation pipeline, and apply your expertise in rigging, skinning, and skeletal animation.

Qualifications

  • Professional proficiency in English or Dutch (spoken and written).
  • Ability to work full-time on-site at Hasselt studio.
  • Proven track record in creating 3D animated characters, machinery, and vehicles.
  • Advanced proficiency in rigging, skinning, and skeletal animation.
  • Strong proficiency in Blender and/or Maya.

Responsibilities

  • Collaborate with the art team to iterate on and refine animations.
  • Lead the end-to-end animation pipeline across all projects.
  • Develop high-quality rigs, skinning, and animations for characters, vehicles, and machinery.
  • Implement and test your animations directly within the Unity engine.

Skills

3D animation
Rigging
Skinning
Unity engine
C# scripting
Blender
Maya
English or Dutch

Tools

Blender
Maya
Substance Painter
Unity Engine

Job description

Jobs

Job description: 3D Animator (Unity / C#) Based in Hasselt, The Artistocrats is an established independent game studio dedicated to the creation of our own original titles. We are currently expanding our team to tackle more ambitious projects, including new DLC for our RTS game, Starship Troopers: Terran Command , and upcoming unannounced titles. As a 3D Animator , you will work closely with our team to bring life to human and non-human characters, vehicles, and various machinery. As part of our small team, your creative input will be highly valued, and you will be involved in the entire creation pipeline, including rigging, skinning, and animation. While your primary focus will be animation, you may also contribute to related 3D tasks such as modeling or texturing, should you possess these skills.

What you will do
  • Collaborate with the art team to iterate on and refine animations.
  • Lead the end-to-end animation pipeline across all projects.
  • Develop high-quality rigs, skinning, and animations for characters, vehicles, and machinery.
  • Implement and test your animations directly within the Unity engine.
What we are looking for
  • Professional proficiency in English or Dutch (spoken and written)
  • Ability to work full-time on-site at our Hasselt studio
  • Proven track record in creating 3D animated characters, machinery, and vehicles
  • Advanced proficiency in rigging, skinning, and skeletal animation
  • Strong proficiency in Blender and/or Maya
Nice-to-haves
  • Professional fluency in Dutch (spoken and written)
  • Proficiency in 3D modeling using Blender
  • Practical experience with texturing workflow in Substance Painter
  • Working familiarity with the Unity Engine
  • Experience developing technical animation systems in Unity, including procedural IK and ragdolls
What We offer
  • Full-time role in an established studio focused on making (strategy) games .
  • Fair remuneration based on market standards.
  • A varied job with plenty of responsibility and creativity within our growing team.

VAT number: BE0818.714.444 Toekomststraat 24/2 Hasselt, Belgium

The Artistocrats © 2025

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