3D Animator (Unity / C#)

The Artistocrats

Limburg

On-site

EUR 42,000 - 62,000

Full time

5 days ago
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Benefits offered by this job

Fair remuneration

Job summary

The Artistocrats in Hasselt are seeking a talented 3D Animator to bring life to characters, vehicles, and machinery across our game projects. You will own the animation pipeline from rigging to final in Unity, with opportunities to contribute to modeling or texturing if you have those skills.

Join a tight-knit studio that values creative input and collaboration, and work on ambitious titles including new DLC for Starship Troopers: Terran Command, in a full-time on-site role.

Qualifications

  • Must have strong 3D animation experience with characters, machinery and vehicles.
  • Proven ability to rig and skin characters and assets for real-time engines.
  • Proficient in English or Dutch, spoken and written.

Responsibilities

  • Collaborate with the art team to iterate on and refine animations.
  • Lead the end-to-end animation pipeline across all projects.
  • Develop high-quality rigs, skinning, and animations for characters, vehicles, and machinery.
  • Implement and test your animations directly within the Unity engine.

Skills

Character animation
Rigging
Skinning
English
Dutch

Tools

Blender
Maya
Unity
Substance Painter

Job description

Based in Hasselt, The Artistocrats is an established independent game studio dedicated to the creation of our own original titles. We are currently expanding our team to tackle more ambitious projects, including new DLC for our RTS game, Starship Troopers: Terran Command, and upcoming unannounced titles.

As a 3D Animator, you will work closely with our team to bring life to human and non-human characters, vehicles, and various machinery.

As part of our small team, your creative input will be highly valued, and you will be involved in the entire creation pipeline, including rigging, skinning, and animation.

While your primary focus will be animation, you may also contribute to related 3D tasks such as modeling or texturing, should you possess these skills.

What You Will Do
  • Collaborate with the art team to iterate on and refine animations.
  • Lead the end-to-end animation pipeline across all projects.
  • Develop high-quality rigs, skinning, and animations for characters, vehicles, and machinery.
  • Implement and test your animations directly within the Unity engine.
What We Are Looking For
Must-Haves
  • Professional proficiency in English or Dutch (spoken and written)
  • Ability to work full-time on-site at our Hasselt studio
  • Proven track record in creating 3D animated characters, machinery, and vehicles
  • Advanced proficiency in rigging, skinning, and skeletal animation
  • Strong proficiency in Blender and/or Maya
Nice-To-Haves
  • Professional fluency in Dutch (spoken and written)
  • Proficiency in 3D modeling using Blender
  • Practical experience with texturing workflow in Substance Painter
  • Working familiarity with the Unity Engine
  • Experience developing technical animation systems in Unity, including procedural IK and ragdolls
What We Offer
  • Full-time role in an established studio focused on making (strategy) games.
  • Fair remuneration based on market standards.
  • A varied job with plenty of responsibility and creativity within our growing team.
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