Technical Artist / Unity Scene Assembler and lighting

Univrse

San Francisco (CA)

Hybrid

USD 39,972 - 62,813

Full time

14 days+
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Benefits offered by this job

Remote freelance within Spain
Potential future incorporation
Flexible working hours

Job summary

Human Computer is seeking a Technical Artist / Unity Scene Assembler and Lighting to join a remote team in Spain. You will assemble and light 2D/3D scenes in Unity, optimize for real-time performance, and collaborate with art and tech teams to maintain a scalable workflow.

The role requires strong Unity experience, a solid understanding of lighting and performance, and fluent English for daily communication and documentation. Remote freelance with potential future incorporation into the team.

Qualifications

  • Experience assembling scenes in Unity for 2D/3D games.
  • Strong understanding of real-time lighting and performance optimization.
  • Fluent English for daily communication and documentation.

Responsibilities

  • Assemble and texture 2D game levels in Unity, ensuring clean hierarchy and efficient asset usage.
  • Light environments using internal lighting solution to achieve consistent mood and readability.
  • Optimize scenes for real-time performance.
  • Collaborate with art and tech teams to refine workflows and tools.

Skills

Unity
Scene assembly
Lighting
Performance optimization
English fluency

Tools

Shader Graph
HLSL
Internal pipelines

Job description

Technical Artist / Unity Scene Assembler and lighting

Human Computer, a San Francisco-based company, is looking for a passionate Technical Artist with strong Unity experience to join our remote team in Spain.
In this role, you will help us assemble, light, and optimize 2D scenes for our platformer game, working closely with both art and tech teams.
We’re looking for someone who combines visual sensibility, technical understanding, and hands?on production experience in real?time 2D/3D environments.
If this sounds like you, send us your portfolio and CV.

Proven experience assembling scenes in Unity (2D or 3D), with clean hierarchy, efficient asset usage, and solid scene organization.
Strong understanding of real?time lighting and performance optimization.
Strong sense of composition, atmosphere, and readability.
Fluent English (mandatory) for daily internal communication and documentation.

Desired requirements

Experience working on 2D platformer games, including level layout, pacing, and visual storytelling.
Familiarity with custom pipelines or internal tools, and ability to adapt to proprietary workflows.
Background in Technical Art, Level Design, or Environment Art, with a strong understanding of how visuals support gameplay.
Ability to identify and resolve scene?related issues, such as lighting artifacts or performance bottlenecks.
Strong artistic sensibility, with the ability to enhance mood, atmosphere, and visual storytelling through scene composition.
Ability to create shaders, either through hand?written HLSL code or Shader Graph, depending on the needs of the project.

Duties

Assemble and texture 2D game levels in Unity, ensuring clean hierarchy, efficient asset usage, and clear scene organization.
Light the environments using our internal lighting solution, achieving consistent mood, readability, and visual cohesion across all levels.
Optimize scenes for real?time performance.
Collaborate closely with the art and tech teams to refine workflows, improve tools, and maintain a smooth production pipeline.
Ensure visual consistency and stable performance across all target devices and build configurations.
Identify and resolve scene?related issues, such as lighting artifacts, performance bottlenecks, or layout inconsistencies.
Follow established naming conventions, folder structures, and pipeline guidelines to keep the project scalable and maintainable.

Remote freelance position within Spain, with the possibility of future incorporation into the team.
Full?time workload, offering stable and predictable collaboration.
Flexible working hours, adapted to your personal productivity rhythm.
Opportunity to join a small, highly technical team with direct impact on the project.
Long?term project stability, with ongoing development and continuous content creation.

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