Senior Unity Technical Artist (Remote)
Seismic Squirrel LLC
Job Title
Senior Unity Technical Artist
Our Games
Narrative-centric RPG videogames set in an alternate history 1930s New York.
Role
Create and integrate into Unity various art and VFX assets.
Experience
Senior Level, 8+ years of professional technical art experience working on videogames in Unity.
Location
USA or Canada (Remote) – Must reside within the UTC-4 to UTC-8 timezones.
Company Size
24
Pay Rate
$55-70 USD per hour – Depends on skills and experience.
Job Type
Contract-to-Hire (see below)
Portfolio Required
All applicants must submit a portfolio representing their artwork.
Overview
We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity. They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.
This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM – 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.
Quests
- Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
- Create and integrate 3D models, including vehicles, environment objects, props, and textures.
- Create and integrate 2D and 3D VFX, materials, shaders, and animations.
- Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
- Optimize and profile visual elements to ensure suitable frame rates and load times.
- Provide interesting and effective visual solutions for challenging art requirements.
- Prototype new visual concepts.
- Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
- Troubleshoot art problems within our videogames.
- Mentor other artists as they expand their technical art skills.
- Educate and explain technical art concerns to the rest of the development team.
- Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
- Participate in internal game testing and feedback from an artistic perspective.
- Help to create and maintain core technical documentation.
- Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.
Character Stats
- 8+ years of experience as a technical artist working in professional videogame development.
- Experienced through the full lifecycle of videogame development from start to finish:concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
- Deeply understands perspective and lighting.
- Able to work within an established artistic style.
- Familiar with technical artistry best practices, design patterns, and unit testing.
- Understands Unity, its render pipelines, and how it interacts with various forms of art.
- Excellent problem-solving skills, resourceful, able to find solutions when needed.
- Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
- Strong self-discipline, motivated, a self-starter with a drive for excellence.
- Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
- Courteous and patient, able to work effectively with people across disciplines and personality types.
- Adaptable: The job can change according to the needs at hand and requires wearing various hats.
- Skilled at working remotely using various collaboration tools.
- Possesses strong written, visual, and verbal English language communication and presentation skills.
- Passionate for the videogame industry and a desire to grow within it.
- Understands source control and project branching strategies.
- Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
- Proficient in Microsoft Word, Excel, and Visio.
- Passionate to learn new tools and technologies.
Bonus Points
- Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
- Able to create full orthographic views of object assets for use by 3D modelers.
- Experienced using ZBrush.
- Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
- Understands UI design.
- Located in one of our hub metros: Seattle, Los Angeles, Edmonton.
The Company
Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.
For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/.