Stylized 3D Environment Artist - Indoor Corridors

HellaGoodAudio

United States

Remote

USD 65,000 - 110,000

Full time

14 days+

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Job summary

Pingle Studio in the United States is seeking an experienced 3D Environment Artist to craft immersive indoor environments for a third-person action game. You’ll focus on corridors, rooms, and architectural details, ensuring readability from a distance.

You will build Mid Poly and Low Poly assets, UV layouts, bake textures, and develop modular kits. Proficiency in Maya, 3ds Max, or Blender, plus Substance Painter and Photoshop, is required.

Qualifications

  • 3+ years of professional experience as a 3D Environment Artist.
  • Strong hard surface and organic modeling skills.
  • Proficiency in Maya, 3ds Max or Blender.
  • Proficiency in Substance 3D Painter and Photoshop.
  • Solid understanding of high/low poly, UV mapping, baking and texturing.
  • Good sense of composition, shape, color and visual hierarchy.
  • Experience creating modular indoor environments and corridors.
  • Understanding of environment art for third-person games with distant silhouettes.

Responsibilities

  • Create game environments including interiors, corridors, rooms and props.
  • Create mid poly and low poly models per technical and artistic requirements.
  • Create UV layouts, bake textures and produce PBR textures.
  • Develop modular asset kits for efficient indoor environments.
  • Work with tileable textures, trim sheets and texture atlases for optimization.
  • Ensure clear silhouettes and readable details from a distant camera.
  • Integrate and configure assets in Unity.

Skills

3+ years experience
Hard surface modeling
Organic modeling
Maya / 3ds Max / Blender
Substance Painter
Photoshop
Game-ready pipeline
Indoor corridor design

Tools

Maya
3ds Max
Blender
Substance 3D Painter
Photoshop

Job description

Pingle Studio in the United States is seeking an experienced 3D Environment Artist to craft immersive indoor environments for a third-person action game. You’ll focus on corridors, rooms, and architectural details, ensuring readability from a distance.

You will build Mid Poly and Low Poly assets, UV layouts, bake textures, and develop modular kits. Proficiency in Maya, 3ds Max, or Blender, plus Substance Painter and Photoshop, is required.

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