Unreal Engine 3D Environment Artist (Real-Time)

Impleo

United States

Remote

USD 65,000 - 110,000

Full time

14 days+
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Job summary

Impleo is seeking a skilled 3D Environment Artist to join our team and help build immersive game worlds. You will create high-quality environment assets, props, and modular architecture, and set up assets in Unreal Engine.

Collaborate with art leads to ensure assets meet project direction, optimize for real-time rendering, and apply baking and lighting techniques. A 3+ year track record in game development and proficiency with Blender/Maya/3ds Max, Substance Painter and Unreal Engine 5 are

Qualifications

  • 3+ years of experience in the game development industry in a similar role.
  • Solid knowledge of modeling and texturing software (e.g., Blender, Maya, 3ds Max, Substance Painter).
  • Solid understanding of modular asset creation and PBR workflow.
  • Experience working with Unreal Engine 5.x, importing assets, applying materials.
  • Ability to create high-quality, optimized assets for real-time rendering.
  • Solid knowledge of baking techniques (normal maps, ambient occlusion, additional maps).
  • Basic knowledge of lighting and post-processing in game engines.
  • English level: Intermediate or higher.

Responsibilities

  • Create high-quality environment assets, props, and modular architecture.
  • Set up assets in Unreal Engine, including scene placement, material assignment, and material adjustments.
  • Optimize assets for real-time performance while maintaining high visual quality.
  • Collaborate daily with the Art Director, Producer, Lead Artist, and Client to ensure assets meet project requirements and artistic direction.

Skills

3D modeling
Texturing
Team collaboration

Tools

Blender
Maya
3ds Max
Substance Painter
Unreal Engine 5

Job description

Impleo is seeking a skilled 3D Environment Artist to join our team and help build immersive game worlds. You will create high-quality environment assets, props, and modular architecture, and set up assets in Unreal Engine.

Collaborate with art leads to ensure assets meet project direction, optimize for real-time rendering, and apply baking and lighting techniques. A 3+ year track record in game development and proficiency with Blender/Maya/3ds Max, Substance Painter and Unreal Engine 5 are

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