3D Environment Artist

Agate

United States

Remote

USD 65,000 - 95,000

Full time

2 days ago
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Job summary

Agate is seeking a skilled 3D Artist to craft game-ready anime-inspired environment models and textures. You will translate concepts into modular assets and optimize for real-time rendering.

With 3+ years of professional game industry experience and a strong portfolio, you will collaborate across art, design, and tech teams while adapting to Blender in our production pipeline and delivering assets on schedule.

Qualifications

  • 3+ years of professional experience as a 3D Artist in the game development industry.
  • Have a strong portfolio showcasing 3D environment art skills.
  • Practical experience with 3D Digital Content Creation software such as Blender, ZBrush, Substance Painter, Marmoset Toolbag, or equivalent. You need to adapt to Blender for production pipeline in Agate.
  • Able to create high-quality stylized texture and model based on the given concept.
  • Strong understanding of game-ready environment modeling, including topology, UVs, modular construction, tilable and trimsheet texture creations and usage, optimization, and other real-time asset requirements.
  • Able to create stylized textures and materials using Substance Painter, Photoshop, Substance Designer, or equivalent, with strong control of color, value, material definition, and surface detail.
  • Proactive communicator who can give and receive constructive feedback and collaborate effectively with artists, leads, tech, and design teams throughout production.
  • Willing to work in Agate Office.

Responsibilities

  • Create game-ready stylized anime 3D environment models and textures, including props, architecture, terrain, vegetation, and other environmental assets.
  • Translate concepts and visual references into appealing 3D assets while maintaining consistent shape language, proportions, silhouettes, composition, and visual hierarchy.
  • Create optimized topology, UVs, materials, and textures suitable for real-time game development and the project’s technical requirements.
  • Develop reusable and modular assets that can be efficiently assembled into cohesive, playable environments.
  • Collaborate effectively with artists, team leads, technical artists, designers, and other production teams to develop and integrate environment assets into the final playable product.
  • Deliver work on time according to the production schedule while effectively managing multiple tasks, priorities, feedback, and iterations.

Skills

3D Artist
Strong portfolio
Proactive communicator
Team collaboration

Tools

Blender
ZBrush
Substance Painter
Marmoset Toolbag
Photoshop
Substance Designer

Job description

Responsibilities
  • Create game-ready stylized anime 3D environment models and textures, including props, architecture, terrain, vegetation, and other environmental assets.
  • Translate concepts and visual references into appealing 3D assets while maintaining consistent shape language, proportions, silhouettes, composition, and visual hierarchy.
  • Create optimized topology, UVs, materials, and textures suitable for real-time game development and the project’s technical requirements.
  • Develop reusable and modular assets that can be efficiently assembled into cohesive, playable environments.
  • Collaborate effectively with artists, team leads, technical artists, designers, and other production teams to develop and integrate environment assets into the final playable product.
  • Deliver work on time according to the production schedule while effectively managing multiple tasks, priorities, feedback, and iterations.
Requirements
  • 3+ years of professional experience as a 3D Artist in the game development industry.
  • Have a strong portfolio showcasing 3D environment art skills.
  • Practical experience with 3D Digital Content Creation software such as Blender, ZBrush, Substance Painter, Marmoset Toolbag, or equivalent. You need to adapt to Blender for production pipeline in Agate.
  • Able to create high-quality stylized texture and model based on the given concept.
  • Strong understanding of game-ready environment modeling, including topology, UVs, modular construction, tilable and trimsheet texture creations and usage, optimization, and other real-time asset requirements.
  • Able to create stylized textures and materials using Substance Painter, Photoshop, Substance Designer, or equivalent, with strong control of color, value, material definition, and surface detail.
  • Proactive communicator who can give and receive constructive feedback and collaborate effectively with artists, leads, tech, and design teams throughout production.
  • Willing to work in Agate Office.
Pluses
  • Strong understanding and experience in stylized anime environment art, including shape simplification, visual consistency, composition, and environmental storytelling.
  • Proficiency in creating modular environment kits, reusable materials, tileable textures, trim sheets, and other efficient environment workflows.
  • Full understanding of game art pipelines and real-time optimization, with experience integrating and assembling environments in Unity, Unreal Engine, or similar game engines.
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