Senior Environment Artist

Impleo

United States

Hybrid

USD 70,000 - 110,000

Full time

7 days ago
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Benefits offered by this job

Medical, Dental, Vision
401K with match
Relocation
Paid time off
Company holidays
Parental leave
Employee assistance
Fitness discounts
Sports sponsorship
Company events

Job summary

Pipeworks Studios is seeking a Senior Environment Artist to collaborate with the Art Lead on environment design, modeling and texturing across cartoony to realistic styles. The role is full-time temporary with potential extension or conversion after six months, based in Eugene, Oregon, with remote, hybrid, or in-office options.

You will create environments for multiple projects, work with Maya/Max and Unreal, and help define level flow while coordinating with engineers and other artists to

Qualifications

  • 5–10 years of experience in environment art.
  • Proficiency with Maya and/or 3ds Max.
  • Unreal Engine required, Unity familiarity a plus.
  • Experience creating environment textures with Substance Designer.
  • Ability to iterate on concepts and complete assets to spec.
  • Strong communication and scheduling skills.

Responsibilities

  • Create environments for projects as needed.
  • Works independently or within a team depending on the project.
  • Understand Project Art Director requirements and implement in engine.
  • Research current techniques and apply relevant processes.

Skills

Maya/Max
Unreal Engine
Unity
Substance Designer
Environment textures
Environment concepts
Pipelines knowledge
Communication skills
Team collaboration
Bug fixing in art

Education

Relevant degree or experience

Job description

The Senior Environment Artist will work closely with the Art Lead to support various projects on their environment design, modeling and texturing needs within style ranges from cartoony to realistic in an efficient way for each platform. This is a full-time temporary role with the possibility of extension or conversion to regular full-time employment after six months. Our studio is based in Eugene, Oregon, and the role may be performed remotely, in a hybrid arrangement, or in the office.

Day To Day
Responsibilities
  • Create environments for individual projects as needed
  • Works independently or works within a group team setting depending on the project.
  • Understand what the Project Art Director requires for the project then research, develop and implement it in engine.
  • Research current techniques used and utilize most relevant processes.
Skills Knowledge and Expertise
Must Haves
  • Understanding of Maya and/or Max
  • Unreal experience is a must; proprietary engine comfort and Unity familiarity a benefit.
  • Ability to create environment textures within tools such as Substance Designer
  • Ability to create or work off of environment concepts that are complete or sometimes incomplete.
  • Ability to assess complex suggestions and come up with creative compromise solutions.
  • Work with design at figuring out level flow and how it pertains to environments.
  • Understanding of what will be design vs. art
  • Works closely with technical art to develop new or improved upon techniques improve visual quality.
  • Ability to keep a clear and consistent schedule.
  • Strong communication ability
  • Gives strong estimates for project planning
  • Works with other departments as needed
  • Understanding of bug fixing and investigation
  • Help the art team find answers to difficult problems.
Nice-To-Have Skills
  • Ability to use Zbrush
  • Ability to do FX.
  • Ability to whitebox levels.
Demonstrated Ability To
  • Make strong visually impactful environments and pushing the envelope when needed.
  • Review and give feedback to other environment artists.
  • Work in independently and self organized.
  • Work effectively with other artists and engineers to achieve project goals.
  • Solve problems to the benefit of the project/team.
Education & Experience Required
  • At least 5-10 of years experience in a similar role.
  • Any degree or certification in a relevant field or equivalent work experience.
What We Can Offer You
A Flexible Working Environment

Almost all of our roles allow for your choice of work location. We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Benefits
  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 18 Paid Company Holidays
  • Relocation
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties
A Commitment to Diversity, Equity, and Inclusion

Pipeworks Studios recognizes the importance of creating an environment where all of our employees feel included and empowered to bring ideas to the the table. We value each employee's unique experiences and perspectives and recognize that it is both the smart and right thing to foster diversity, equity and inclusion within our organization.

By diversifying our workforce, increasing equity, and ensuring that our individual differences are valued, we are better able to deliver an experience that reflects, inspires, and connects with our audience... because games are for everyone!

Pipeworks provides equal employment opportunities to all employees and applicants without regard to race, color, creed, sex, sexual orientation, gender identity or expression, age, religion, national origin, citizenship status, disability, or any protected category prohibited by local, state or federal laws.

Go to Pipeworks.com to see some of our continued efforts and our latest Diversity Report.

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