Realistic 3D Environment Artist, Senior

Room 8 Studio

United States

Remote

USD 60,000 - 90,000

Full time

14 days+

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Job summary

Room 8 Studio is seeking a skilled 3D artist to create high‑poly and low‑poly environment, hardsurface assets and weapons for games. You will map UVs, bake textures, and produce photorealistic textures using Substance tools. The role involves working within modern pipelines and integrating assets into game engines.

You should excel in interpreting concepts, collaborating with teams and delivering production‑ready content to deadlines. English proficiency is expected for effective communication.

Qualifications

  • Experience creating environments, hardsurface assets and weapons for games.
  • Ability to complete all modelling stages from block-out to engine export.
  • Familiarity with pipelines and strong understanding of form, design and materials.
  • Team player focused on results and development.

Responsibilities

  • Create high-poly and low-poly environment, hardsurface assets and weapons from concepts.
  • Create optimal UV mapping and texture baking (normal, AO, etc.).
  • Photorealistic texturing and material creation in Substance Designer.
  • Work in game engines and integrate assets into scenes.

Skills

High-poly sculpting
SubD modeling
Low-poly optimization
UV mapping
Texturing in Substance Painter
Materials creation in Substance Des.
Pipelines knowledge
Concept interpretation
Teamwork

Tools

ZBrush
3ds Max
Maya
Unreal Engine 4
Unity
Substance Painter
Substance Designer

Job description

Next great challenge is coming:

Room8Studio are looking for highly qualified and experienced artists with the skills for environments, hardsurface and weapons creation.

The ideal candidate should be able to perform all stages of creating the model - from block-out to exporting it to the engine, be familiar with various pipelines and has a deep understanding of the form, design and materials.

If you find yourself in this description and moreover you are a team player, aimed at result and development - Room 8 Studio is looking forward to you!

Superpowers you have are
  • High-poly sculpt in Zbrush;
  • SubD modeling in Max / Maya;
  • Optimal low-poly modeling;
  • Creation of UV mapping and textures;
  • Good understanding of the modular system for assets creation;
  • Texturing in the Substance Painter;
  • Materials creation in Substance Designer;
  • Good understanding of modern pipelines and requirements for creating the environment, hardsurface, and weapons;
  • Ability to interpret / improve the concept idea;
  • Teamwork skills.
You’re a rockstar if you have
  • Assembling assets into a scene in game engines (UnrealEngine 4, Unity, etc)
  • Good knowing of pipelines for plants creation;
  • Intermediate English level and above.
As a part of Room 8 studio, you will
  • Create high-poly and low-poly models of the environment, hardsurface assets, and weapons for games on given concepts/references according to guideline;
  • Creation of optimal UV mapping and texture baking (normal, AO, etc.);
  • Photorealistic texturing;
  • Materials creation in Substance Designer.
  • Work in game engines.
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