3D Environment Artist (Stylized)

Pingle Studio

United States

Remote

USD 65,000 - 110,000

Full time

14 days+

A complete application in a minute

Tailored resume and cover letter, ready to send.

Get past ATS filters

Job summary

Pingle Studio in the United States is seeking an experienced 3D Environment Artist to craft immersive indoor environments for a third-person action game. You’ll focus on corridors, rooms, and architectural details, ensuring readability from a distance.

You will build Mid Poly and Low Poly assets, UV layouts, bake textures, and develop modular kits. Proficiency in Maya, 3ds Max, or Blender, plus Substance Painter and Photoshop, is required.

Qualifications

  • 3+ years of professional experience as a 3D Environment Artist.
  • Strong hard surface and organic modeling skills.
  • Proficiency in Maya, 3ds Max or Blender.
  • Proficiency in Substance 3D Painter and Photoshop.
  • Solid understanding of high/low poly, UV mapping, baking and texturing.
  • Good sense of composition, shape, color and visual hierarchy.
  • Experience creating modular indoor environments and corridors.
  • Understanding of environment art for third-person games with distant silhouettes.

Responsibilities

  • Create game environments including interiors, corridors, rooms and props.
  • Create mid poly and low poly models per technical and artistic requirements.
  • Create UV layouts, bake textures and produce PBR textures.
  • Develop modular asset kits for efficient indoor environments.
  • Work with tileable textures, trim sheets and texture atlases for optimization.
  • Ensure clear silhouettes and readable details from a distant camera.
  • Integrate and configure assets in Unity.

Skills

3+ years experience
Hard surface modeling
Organic modeling
Maya / 3ds Max / Blender
Substance Painter
Photoshop
Game-ready pipeline
Indoor corridor design

Tools

Maya
3ds Max
Blender
Substance 3D Painter
Photoshop

Job description

We are looking for an experienced 3D Environment Artist to work on a third-person game where players view their character and the surrounding environment from a relatively distant camera perspective.

The project primarily focuses on corridor-based levels and indoor environments, where players progress through rooms, hallways, and other enclosed spaces.

The main responsibilities include creating new content and optimizing existing assets.

Requirements:
  • 3+ years of professional experience as a 3D Environment Artist.
  • Strong Hard Surface and Organic modeling skills.
  • Proficiency in at least one 3D software package: Maya, 3ds Max, or Blender.
  • Proficiency in Substance 3D Painter and Photoshop.
  • Solid understanding of the complete Game-Ready asset creation pipeline: High Poly, Low Poly, UV Mapping, Baking, and Texturing.
  • Good understanding of composition, shape, color, scale, and visual hierarchy.
  • Experience creating modular architecture, particularly for indoor environments and corridor-based levels.
  • Understanding of environment art principles for third-person games, where asset readability at medium and long distances is important.
  • Knowledge of game asset optimization techniques.
  • Ability to work independently with concepts and references while following the established Art Direction
Responsibilities:
  • Create game environments, including interior architecture, corridors, rooms, structural elements, furniture, and various props.
  • Create Mid Poly and Low Poly models according to the project’s technical and artistic requirements.
  • Create UV layouts, bake texture maps, and produce PBR textures.
  • Develop modular asset kits for efficient construction of indoor environments.
  • Work with Tileable Textures, Trim Sheets, Texture Atlases, and other optimization techniques.
  • Ensure clear and readable silhouettes, proportions, and details of assets when viewed from a distant in-game camera.
  • Work with composition, scale, and visual hierarchy within confined indoor spaces.
  • Optimize geometry, textures, and materials according to the technical requirements of the game engine (Unity).
  • Integrate and configure assets in Unity.
Would be a plus:
  • Experience working on Third-Person, Simulation, Life-Sim, or Isometric games.
  • Experience creating corridor-based levels and detailed indoor environments.
  • Experience with Unreal Engine or Unity.
  • Skills in building cohesive and visually appealing game environments.
  • Basic understanding of lighting and the principles of creating visually appealing environments.
  • Experience creating stylized environments.

Attention: Pingle Studio DOES NOT HIRE from the Russian Federation and Belarus.

Let’s keep in touch

Follow us on social media to be the first to hear about new job openings and the latest company news.

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Stylized 3D Environment Artist - Indoor Corridors
Stylized 3D Environment Artist - Indoor Corridors

HellaGoodAudio • United States

Remote
USD 65,000 - 110,000
3D Hard Surface Artist
3D Hard Surface Artist

Pingle Studio • United States

Hybrid
USD 60,000 - 100,000
20 Paid Vacation Days
10 Paid Sick Leave Days
Regular salary reviews
+3
3D Generalist - GameSim - Talent Pipeline
3D Generalist - GameSim - Talent Pipeline

Keywords Studios • Orlando (FL)

Hybrid
USD 70,000 - 75,000
3 weeks of paid leave
Medical, dental, and vision benefits
401(k) Retirement Plan with company matching
+2
3D environment artist for game projects
3D environment artist for game projects

GATE21 • United States

Remote
USD 70,000 - 110,000
3D Environment Artist
3D Environment Artist

Agate • United States

Remote
USD 65,000 - 95,000
Principal Environment Artist - GameSim - Pipeline
Principal Environment Artist - GameSim - Pipeline

Keywords Studios • Orlando (FL)

On-site
USD 120,000 - 160,000
3D Environment Artist
3D Environment Artist

Placements24 • Willows (CA)

On-site
USD 21,000 - 33,000
Competitive salary
Modern office in Welkom
Professional development opportunities
+1
Sr 3D Environment Artist
Sr 3D Environment Artist

Mystic Interactive, LLC • United States

Hybrid
USD 69,000 - 103,000
3D Unity Generalist / Visual Artist
3D Unity Generalist / Visual Artist

Sourcing Unicorns • United States

On-site
USD 90,000 - 120,000
Senior Environment Artist (Stylized Games | Real-Time)
Senior Environment Artist (Stylized Games | Real-Time)

Jobgether • United States

Remote
USD 50,000 - 84,000
Fully remote
Competitive compensation
Flexible contract options
+1