We are looking for an experienced 3D Environment Artist to work on a third-person game where players view their character and the surrounding environment from a relatively distant camera perspective.
The project primarily focuses on corridor-based levels and indoor environments, where players progress through rooms, hallways, and other enclosed spaces.
The main responsibilities include creating new content and optimizing existing assets.
Requirements:
- 3+ years of professional experience as a 3D Environment Artist.
- Strong Hard Surface and Organic modeling skills.
- Proficiency in at least one 3D software package: Maya, 3ds Max, or Blender.
- Proficiency in Substance 3D Painter and Photoshop.
- Solid understanding of the complete Game-Ready asset creation pipeline: High Poly, Low Poly, UV Mapping, Baking, and Texturing.
- Good understanding of composition, shape, color, scale, and visual hierarchy.
- Experience creating modular architecture, particularly for indoor environments and corridor-based levels.
- Understanding of environment art principles for third-person games, where asset readability at medium and long distances is important.
- Knowledge of game asset optimization techniques.
- Ability to work independently with concepts and references while following the established Art Direction
Responsibilities:
- Create game environments, including interior architecture, corridors, rooms, structural elements, furniture, and various props.
- Create Mid Poly and Low Poly models according to the project’s technical and artistic requirements.
- Create UV layouts, bake texture maps, and produce PBR textures.
- Develop modular asset kits for efficient construction of indoor environments.
- Work with Tileable Textures, Trim Sheets, Texture Atlases, and other optimization techniques.
- Ensure clear and readable silhouettes, proportions, and details of assets when viewed from a distant in-game camera.
- Work with composition, scale, and visual hierarchy within confined indoor spaces.
- Optimize geometry, textures, and materials according to the technical requirements of the game engine (Unity).
- Integrate and configure assets in Unity.
Would be a plus:
- Experience working on Third-Person, Simulation, Life-Sim, or Isometric games.
- Experience creating corridor-based levels and detailed indoor environments.
- Experience with Unreal Engine or Unity.
- Skills in building cohesive and visually appealing game environments.
- Basic understanding of lighting and the principles of creating visually appealing environments.
- Experience creating stylized environments.
Attention: Pingle Studio DOES NOT HIRE from the Russian Federation and Belarus.
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