Senior Systems Designer: Creator Economy & AI Tools

Electronic Arts (EA)

Redwood City (CA)

Presencial

USD 165.000 - 256.000

Jornada completa

Hace 5 días
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Ventajas ofrecidas por este puesto de trabajo

Live-service economy design
Creator rewards/monetization programs
Relocation assistance

Descripción de la vacante

Electronic Arts is seeking a Systems Designer in California to own progression, economies, and rules across our AAA engine stack. You will architect scalable systems, align with engine and data pipelines, and drive telemetry-driven design decisions.

The role emphasizes agentic tool design, safety constraints, and data-validation tests. You will simulate player and creator behavior, balance systems pre‑launch, and collaborate across engineering and leadership to advance product vision and

Formación

  • 8+ years of professional game design experience, including shipped titles owning progression, economy, or rules systems in a AAA engine.

Responsabilidades

  • Design, model, and maintain scalable, stable, and engaging game systems.
  • Align systems design with engine architecture, data pipelines, and technical strategy, defining data schemas and config structures together with engineering.
  • Refine player and creator journeys across sessions and over the player lifetime.
  • Define telemetry, KPIs, and health metrics for every system you ship and own the analysis of whether those systems are working.
  • Build and run agent‑driven simulations of player personas, economies, and creator behavior to check balance and find failure states before launch.
  • Design the rules, permissions, and safety constraints for creator‑made content and for the agentic tools creators use, so that creation is easier, safer, and more rewarding.
  • Identify systemic risks and provide clear mitigation plans.
  • Contribute to engine, content, agentic, and research initiatives, turning research goals into production‑ready systems.
  • Create system diagrams, flow models, and automated balance and data‑validation test suites.

Conocimientos

Game system design
Quantitative modeling
Python
SQL
Lua
C#
Telemetry & analytics
CI/CD
Git

Herramientas

Jenkins
GitLab
Perforce
Git

Descripción del empleo

Electronic Arts is seeking a Systems Designer in California to own progression, economies, and rules across our AAA engine stack. You will architect scalable systems, align with engine and data pipelines, and drive telemetry-driven design decisions.

The role emphasizes agentic tool design, safety constraints, and data-validation tests. You will simulate player and creator behavior, balance systems pre‑launch, and collaborate across engineering and leadership to advance product vision and

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