Senior Software Engineer, Agentic Workflows for Game Engines

Electronic Arts (EA)

Redwood City (CA)

Hybrid

USD 154,000 - 256,000

Full time

2 days ago
Be an early applicant
Application generator

Stand out for this role — generate a tailored resume and cover letter in about a minute.

Get past ATS filters

Job summary

Electronic Arts (EA) seeks a Senior Software Engineer to build an agentic harness for game logic generation, integrating creator-focused systems into the engine and implementing guardrails for safe, verifiable content generation.

You will collaborate with researchers, engineers, artists, and designers to translate prototypes into production-ready engine features while maintaining architectural integrity and developer usability.

Qualifications

  • 8+ years of software engineering experience with AAA game engines.
  • Expertise in C++.
  • Experience with Python.
  • Experience with agentic harnesses and workflows (Claude Code, Codex, Opencode).
  • Experience with context engineering, graph engineering, and long running workflow orchestration.
  • Experience with one or more game engine development domains (e.g., gameplay, simulation, systems, content pipelines, and performance-critical systems).

Responsibilities

  • You will build and extend an agentic harness for game logic generation, covering tool orchestration, context management, and integration of these capabilities into the engine.
  • You will partner with engine developers, integrating creator-focused systems into our core engine architecture to enable generative creation workflows.
  • You will implement guardrails including sandboxed execution, permissioned tool access, content-safety and IP checks, and human review points before generated content reaches players.
  • You will build evaluation for agent output, including whether a generated game compiles, loads, holds frame rate, and matches intent, and turn those checks into automated regression suites that gate harness changes.
  • You will partner with researchers, engineers, artists, and designers to translate prototypes into production-ready engine features, ensuring alignment with existing systems.
  • You will design extensible interfaces that allow rapid iteration on new technologies while maintaining architectural integrity and developer usability.
  • You will define how you productize new technologies within the engine, influencing architecture and creator experience.

Skills

AAA game engines
C++
Python
agentic harnesses
context/graph engineering
engine development domains

Job description

Electronic Arts (EA) seeks a Senior Software Engineer to build an agentic harness for game logic generation, integrating creator-focused systems into the engine and implementing guardrails for safe, verifiable content generation.

You will collaborate with researchers, engineers, artists, and designers to translate prototypes into production-ready engine features while maintaining architectural integrity and developer usability.

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Software Engineer II — Generative Engine & Creator Tools
Software Engineer II — Generative Engine & Creator Tools

Electronic Arts (EA) • Redwood City (CA)

Hybrid
USD 121,000 - 184,000
Medical/dental/vision insurance
Life and disability insurance
401(k) retirement plan
+1
Senior Engine Tools Engineer – Generative AI & Creator Systems
Senior Engine Tools Engineer – Generative AI & Creator Systems

Electronic Arts (EA) • Redwood City (CA)

On-site
USD 165,000 - 256,000
Senior Generative Engine Tools Engineer
Senior Generative Engine Tools Engineer

Electronic Arts • Redwood City (CA)

On-site
USD 150,000 - 230,000
Health insurance
401(k)
Paid time off
Senior Gameplay Engineer – Innovative Play Systems
Senior Gameplay Engineer – Innovative Play Systems

Electronic Arts (EA) • Redwood City (CA)

Hybrid
USD 165,000 - 256,000
Senior Software Engineer - Agentic Workflows
Senior Software Engineer - Agentic Workflows

Electronic Arts (EA) • Redwood City (CA)

Hybrid
USD 154,000 - 256,000
Senior Software Engineer - Real-Time Animation Engine
Senior Software Engineer - Real-Time Animation Engine

Frostbite • Orlando (FL)

Hybrid
USD 100,000 - 144,000
Vacation
Sick leave
Health insurance
+3
Senior Software Engineer, Real-Time Animation (C++/C#) Hybrid
Senior Software Engineer, Real-Time Animation (C++/C#) Hybrid

Electronic Arts Ltd • Orlando (FL)

Hybrid
USD 120,000 - 190,000
Senior Software Engineer – Multiplayer Engine (Hybrid)
Senior Software Engineer – Multiplayer Engine (Hybrid)

Electronic Arts • Redwood City (CA)

On-site
USD 180,000 - 240,000
Paid time off
Medical/dental/vision insurance
401(k) retirement plan
+2
Software Engineer II - Agentic Workflows
Software Engineer II - Agentic Workflows

Electronic Arts (EA) • Redwood City (CA)

Hybrid
USD 121,000 - 184,000
Medical/dental/vision insurance
Life and disability insurance
401(k) retirement plan
+1
Senior Backend Software Engineer - Scalable Web Services
Senior Backend Software Engineer - Scalable Web Services

Electronic Arts • Redwood City (CA)

Hybrid
USD 165,000 - 256,000
Paid time off
Sick time
Company holidays
+7