Senior Game Engine Developer (Hybrid) — C++/AAA

Workingames

Redwood City (CA)

Hybrid

USD 121,000 - 184,000

Full time

14 days+

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Job summary

Electronic Arts seeks a Software Developer to help build an agentic harness for game logic generation, integrating creator-focused systems into our engine across multiple studios in Redwood City, Montreal, or Vancouver. The role combines engine work with safety, tool orchestration, and production-ready features.

You will collaborate with researchers, engineers, artists, and designers to turn prototypes into scalable engine features, shaping architecture and the creator experience for next-gen

Qualifications

  • 3+ years of software development experience with AAA game engines (Frostbite, Unity, Unreal, Godot, or proprietary).
  • Expertise in C++.
  • Experience with Python.
  • Experience with agentic harnesses and workflows (Claude Code, Codex, Opencode).
  • Experience with context engineering, graph engineering, and long running workflow orchestration.
  • Experience with game engine development domains (gameplay, simulation, systems, content pipelines, performance-critical systems).

Responsibilities

  • Build and extend an agentic harness for game logic generation, covering tool orchestration, context management, and integration into the engine.
  • Partner with engine developers to enable generative creation workflows.
  • Implement guardrails including sandboxed execution, permissioned tool access, content-safety and IP checks, and human review points.
  • Build evaluation for agent output and automated regression suites.
  • Collaborate with researchers, developers, artists, and designers to translate prototypes into production-ready features.
  • Design extensible interfaces for rapid iteration while maintaining architectural integrity and usability.
  • Define how you productize new technologies within the engine, influencing architecture and creator experience.

Skills

C++
Python
agentic harnesses/workflows
context engineering
graph engineering
long running workflow orchestration

Tools

Frostbite Engine
Unity
Unreal Engine
Godot
proprietary engine

Job description

Electronic Arts seeks a Software Developer to help build an agentic harness for game logic generation, integrating creator-focused systems into our engine across multiple studios in Redwood City, Montreal, or Vancouver. The role combines engine work with safety, tool orchestration, and production-ready features.

You will collaborate with researchers, engineers, artists, and designers to turn prototypes into scalable engine features, shaping architecture and the creator experience for next-gen

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