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Electronic Arts seeks a Software Engineer II to help build an agentic harness for game-logic generation. You will enable tool orchestration, context management, and engine integration as part of a hybrid role based in Redwood City, Montreal, or Vancouver.
You will collaborate with engineers, researchers, and designers to ship production-ready features while implementing robust guardrails and evaluation suites for reliability and safety.
Electronic Arts seeks a Software Engineer II to help build an agentic harness for game-logic generation. You will enable tool orchestration, context management, and engine integration as part of a hybrid role based in Redwood City, Montreal, or Vancouver.
You will collaborate with engineers, researchers, and designers to ship production-ready features while implementing robust guardrails and evaluation suites for reliability and safety.