Software Engineer II — Generative Engine & Creator Tools

Electronic Arts (EA)

Redwood City (CA)

Hybrid

USD 121,000 - 184,000

Full time

2 days ago
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Benefits offered by this job

Medical/dental/vision insurance
Life and disability insurance
401(k) retirement plan
Paid time off and holidays

Job summary

Electronic Arts seeks a Software Engineer II to help build an agentic harness for game-logic generation. You will enable tool orchestration, context management, and engine integration as part of a hybrid role based in Redwood City, Montreal, or Vancouver.

You will collaborate with engineers, researchers, and designers to ship production-ready features while implementing robust guardrails and evaluation suites for reliability and safety.

Qualifications

  • 3+ years of software engineering experience with AAA game engines (e.g., Frostbite, Unity, Unreal, Godot, or proprietary).
  • Expertise in C++.
  • Experience with Python.
  • Experience with agentic harnesses and workflows (Claude Code, Codex, Opencode).
  • Experience with context engineering, graph engineering, and long running workflow orchestration.
  • Experience with one or more game engine development domains (e.g. gameplay, simulation, systems, content pipelines, and performance-critical systems).

Responsibilities

  • You will build and extend an agentic harness for game logic generation, covering tool orchestration, context management, and integration of these capabilities into the engine.
  • You will partner with engine developers, integrating creator-focused systems into our core engine architecture to enable generative creation workflows.
  • You will implement guardrails including sandboxed execution, permissioned tool access, content-safety and IP checks, and human review points before generated content reaches players.
  • You will build evaluation for agent output, including whether a generated game compiles, loads, holds frame rate, and matches intent, and turn those checks into automated regression suites that gate harness changes.
  • You will partner with researchers, engineers, artists, and designers to translate prototypes into production-ready engine features, ensuring alignment with existing systems.
  • You will design extensible interfaces that allow rapid iteration on new technologies while maintaining architectural integrity and developer usability.

Skills

C++
Python
Agentic harnesses & workflows
Context engineering
Graph engineering
Game engine development domains

Tools

Claude Code
Codex
Opencode

Job description

Electronic Arts seeks a Software Engineer II to help build an agentic harness for game-logic generation. You will enable tool orchestration, context management, and engine integration as part of a hybrid role based in Redwood City, Montreal, or Vancouver.

You will collaborate with engineers, researchers, and designers to ship production-ready features while implementing robust guardrails and evaluation suites for reliability and safety.

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