Senior Software Engineer - Real-Time 3D Rendering & GPU

A16Z GAMES

Mountain View (CA)

On-site

USD 150,000 - 190,000

Full time

14 days+

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Benefits offered by this job

Medical Insurance
Dental Insurance
Vision Insurance
Mental Wellness Support
Gym Membership
Special Wellness Programs
Annual Bonus Program
Equity Incentive Plan
Employees Provident Fund
Employee Discounts
Paid Time Off
Bereavement Leave
Sick Leave
Parental Leave
Education Reimbursement
Mentorship
Employee Resource Groups (ERGs)

Job summary

A16Z GAMES in Mountain View is seeking a seasoned software engineer to lead the technical implementation and design of 3D visualization systems and rendering pipelines for in-car infotainment platforms.

The role requires 5+ years of software development experience, a Bachelor's degree in CS, and strong expertise in C++, OpenGL ES or Vulkan, and shader programming to optimize GPU performance and craft fluid animations.

Qualifications

  • Requires over 5 years of software development experience.
  • Bachelor's degree in Computer Science or equivalent.
  • Strong expertise in C++, OpenGL ES or Vulkan, and shader programming.
  • Proficient shader programming skills.

Responsibilities

  • Lead the technical implementation and design of 3D visualization systems and rendering pipelines for in-car infotainment platforms.
  • Optimize shader performance and GPU utilization.
  • Collaborate with UX/UI designers to translate perception data into fluid animations.

Skills

C++
OpenGL ES
Vulkan
GLSL
JNI
3D Mathematics
Shader Programming
Android Graphics Architecture
Real-time Visualization
GPU Optimization
3D Rendering Pipeline
Game Engine Development
Java
Kotlin
AOSP
Linear Algebra

Education

Bachelor's degree in Computer Science

Tools

Job description

A16Z GAMES in Mountain View is seeking a seasoned software engineer to lead the technical implementation and design of 3D visualization systems and rendering pipelines for in-car infotainment platforms.

The role requires 5+ years of software development experience, a Bachelor's degree in CS, and strong expertise in C++, OpenGL ES or Vulkan, and shader programming to optimize GPU performance and craft fluid animations.

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