Senior Graphics Engineer - Real-Time Rendering (Remote)

Healy World

United States

On-site

USD 150,000 - 220,000

Full time

14 days+
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Benefits offered by this job

Paid Time Off
Holidays and Winter Break
Medical, dental, and vision coverage
Pet Insurance
401K with company match
Mental health resources (Headspace & E
Work from home stipend
Diversity initiatives
Professional development support

Job summary

thatgamecompany is seeking a Senior Graphics Engineer to join the engine team, focusing on high-performance C++ systems, real-time rendering, and scalable graphics pipelines across devices. You will collaborate with engine, gameplay, artists and designers to deliver top-tier experiences.

The role emphasizes deep rendering knowledge, Vulkan/Metal expertise, and mentoring others while staying current with graphics trends. Remote work from the US/Canada is supported.

Qualifications

  • Expert-level C++ development with performance tuning and multi-threading.
  • Shipped large-scale 3D games across multiple platforms.
  • Experience with game engines and content pipelines.
  • Deep understanding of modern rendering pipelines and APIs (Vulkan, Metal).
  • Proficient with GPU profiling and debugging tools.
  • 6+ years of game industry experience.

Responsibilities

  • Develop high-performance C++ systems for the engine's rendering pipeline.
  • Design and maintain rendering features and graphics tools.
  • Profile and optimize CPU/GPU performance across devices, incl. mobile.
  • Write clean, documented code with comments.
  • Mentor teammates and share best practices.

Skills

C++ performance
Multi-threading
Graphics pipeline
Vulkan/Metal
Game engine experience
GPU profiling
Shipped AAA titles

Tools

GPU profiling tools

Job description

thatgamecompany is seeking a Senior Graphics Engineer to join the engine team, focusing on high-performance C++ systems, real-time rendering, and scalable graphics pipelines across devices. You will collaborate with engine, gameplay, artists and designers to deliver top-tier experiences.

The role emphasizes deep rendering knowledge, Vulkan/Metal expertise, and mentoring others while staying current with graphics trends. Remote work from the US/Canada is supported.

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