Remote 3D Graphics Engineer - Real-Time Rendering

BairesDev

Peru (IL)

On-site

USD 120,000 - 180,000

Full time

13 days ago

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Benefits offered by this job

Remote work
Flexible hours
Hardware provided
Paid parental leave

Job summary

BairesDev is seeking a seasoned 3D Engineer to design and optimize real-time graphics pipelines and shaders across platforms. You will translate visual concepts into efficient C++ code, targeting high performance on GPUs.

This role is 100% remote with flexible hours and global collaboration. You will work with Vulkan/DirectX/OpenGL/Metal and contribute to cross-functional teams, pushing the boundaries of graphics hardware and software.

Qualifications

  • 5+ years in software engineering with a focus on graphics rendering or GPU programming.
  • Experience in real-time graphics pipelines and shader programming (GLSL, HLSL, or MSL).
  • Proficiency with Vulkan, DirectX, OpenGL or Metal and GPU architecture basics.
  • Strong C++ skills for high-performance systems and fluent English.

Responsibilities

  • Design and implement real-time graphics rendering pipelines to achieve high-fidelity visuals.
  • Develop and optimize complex shaders for multiple platforms.
  • Leverage modern graphics APIs to boost system performance.
  • Analyze GPU architectures to implement low-level optimizations and improve frame rates.
  • Collaborate with cross-functional teams to integrate 3D features into core products.
  • Identify and resolve rendering bottlenecks to maintain high-performance standards.

Skills

Graphics rendering
Shader programming
C++
Real-time pipelines
GPU programming

Tools

Vulkan
DirectX
OpenGL
Metal

Job description

BairesDev is seeking a seasoned 3D Engineer to design and optimize real-time graphics pipelines and shaders across platforms. You will translate visual concepts into efficient C++ code, targeting high performance on GPUs.

This role is 100% remote with flexible hours and global collaboration. You will work with Vulkan/DirectX/OpenGL/Metal and contribute to cross-functional teams, pushing the boundaries of graphics hardware and software.

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