Senior Graphics Engineer

SGS Consulting

United States

On-site

USD 120,000 - 180,000

Full time

2 days ago
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Job summary

SGS Consulting in the United States seeks a senior graphics engineer to propel a high-performance rendering engine for cutting-edge research experiences. You will work with an experienced team to turn concepts into demonstrable results.

You will implement and optimize features in a Vulkan-based engine, profile GPU/CPU performance for multi-GPU and XR rendering, and help integrate the engine with cross-disciplinary systems across the lab and company.

Qualifications

  • Bachelor's or Master's degree in computer science, software engineering, or related technical fields, or equivalent practical experience.
  • Strong programming skills in C++ and substantial hands-on Vulkan development.
  • Experience with desktop graphics development.

Responsibilities

  • Develop and optimize features in a modern Vulkan rendering engine.
  • Profile and optimize GPU/CPU performance across rendering pipeline, including multi-GPU and XR rendering.
  • Implement and improve features like deferred shading, ray tracing, and HDR.
  • Push display quality with high refresh-rate rendering and HDR color accuracy.
  • Integrate engine with lab and company systems and write documentation.

Skills

C++
Vulkan
Desktop graphics
Neural rendering
OpenXR

Education

Bachelor's or Master's degree in CS/SE

Job description

We are seeking a senior graphics engineer to help drive the development of a modern, high-performance rendering engine at the core of bleeding-edge research experiences. The engine is the foundation for a growing set of research experiences, and the role centers on advancing its rendering capabilities, including performance, features, and new techniques, while integrating established research from across the lab and the wider company. You will work alongside an experienced team of researchers and engineers to take state of the art rendering and integration efforts from concept to polished, demonstrable results.

Responsibilities:
  • Develop and optimize features in a modern, low-level Vulkan rendering engine
  • Profile and improve GPU and CPU performance across the rendering pipeline, including multi-GPU real-time rendering and multithreaded XR rendering
  • Implement and improve advanced rendering techniques such as deferred shading, ray tracing, and HDR
  • Push the limits of display quality, including high refresh-rate rendering, with color-accurate and HDR display
  • Integrate the engine with research and adjacent systems from across the lab and company
  • Investigate, triage, and fix bugs across the rendering stack and the experiences built with it
  • Contribute to tooling, build health, and cross-platform support across Linux, Windows, and Mac
  • Write documentation and help prepare components for potential external release
Must-Have Skills:
  • Strong programming skills in C++
  • Substantial, hands-on experience with modern Vulkan development
  • Experience with desktop graphics development
Nice-to-have Skills:
  • Experience with neural rendering, radiance fields, or Gaussian splatting
  • Experience with desktop VR development using OpenXR (strongly preferred)
Degrees/Certifications Required:
  • Bachelor's or Master's degree in computer science, software engineering, or related technical fields, or equivalent practical experience
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