Remote Graphics Engineer — Real-Time Rendering Pro

BairesDev

Peru (IL)

On-site

USD 100,000 - 150,000

Full time

14 days+
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Benefits offered by this job

Remote work
USD payments or local currency
Hardware provided
Flexible hours
Parental leave
Growth opportunities
Mentorship

Job summary

BairesDev is seeking a Graphics Engineer to design, implement, and optimize production-grade rendering pipelines using OpenGL, Vulkan, or DirectX. You will develop and tune shaders, profile GPUs, and collaborate with artists and engine developers to push visual quality.

You should have 4+ years in game development or graphics engineering, strong shader and GPU optimization skills, and hands-on experience with the major graphics APIs.

Qualifications

  • 4+ years of experience in Game Development or Graphics Engineering.
  • Proven expertise in developing rendering pipelines and visual effects.
  • Advanced shader programming and GPU optimization.
  • Hands-on experience with graphics APIs such as OpenGL, Vulkan, or DirectX.
  • Strong understanding of real-time graphics for games and visualization.
  • Advanced proficiency in English.

Responsibilities

  • Design, implement, and maintain production-grade rendering pipelines using OpenGL, Vulkan, or DirectX.
  • Develop and optimize complex shaders to achieve specific visual effects and lighting models.
  • Perform deep GPU profiling and optimization to ensure high frame rates across various hardware configurations.
  • Research and implement state-of-the-art real-time rendering techniques and algorithms.
  • Collaborate with technical artists and engine developers to define graphical standards and performance budgets.
  • Debug and resolve complex low-level graphical issues and hardware-specific rendering bugs.

Skills

Rendering pipelines
Shader programming
GPU optimization
OpenGL
Vulkan
DirectX
Real-time graphics
English proficiency
Team collaboration

Tools

OpenGL
Vulkan
DirectX

Job description

BairesDev is seeking a Graphics Engineer to design, implement, and optimize production-grade rendering pipelines using OpenGL, Vulkan, or DirectX. You will develop and tune shaders, profile GPUs, and collaborate with artists and engine developers to push visual quality.

You should have 4+ years in game development or graphics engineering, strong shader and GPU optimization skills, and hands-on experience with the major graphics APIs.

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