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BairesDev is seeking a Graphics Engineer to design, implement, and optimize production-grade rendering pipelines using OpenGL, Vulkan, or DirectX. You will develop and tune shaders, profile GPUs, and collaborate with artists and engine developers to push visual quality.
You should have 4+ years in game development or graphics engineering, strong shader and GPU optimization skills, and hands-on experience with the major graphics APIs.
BairesDev is seeking a Graphics Engineer to design, implement, and optimize production-grade rendering pipelines using OpenGL, Vulkan, or DirectX. You will develop and tune shaders, profile GPUs, and collaborate with artists and engine developers to push visual quality.
You should have 4+ years in game development or graphics engineering, strong shader and GPU optimization skills, and hands-on experience with the major graphics APIs.