Senior Graphics Engineer - Remote C++ Rendering Expert

thatgamecompany

Los Angeles (CA)

On-site

USD 150,000 - 220,000

Full time

14 days+
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Benefits offered by this job

Paid Time Off
Medical, dental, and vision coverage
401K with company match
Pre-tax work from home stipend
Headspace mindfulness resources
EAP

Job summary

thatgamecompany is seeking a Senior Graphics Engineer to join our engine team. You’ll develop high-performance C++ systems for a proprietary engine, focusing on real-time rendering, scalability and cross-device performance.

You will design and maintain rendering features, pipelines and tools, profile GPU/CPU performance, and mentor teammates while staying current with graphics trends across platforms.

Qualifications

  • Expert-level C++ with deep knowledge of performance tuning, multi-threading and low-level engine systems.
  • Shipped large-scale 3D games across multiple platforms.
  • Experience with game engines and art/content pipelines.
  • Deep understanding of modern rendering pipelines and graphics APIs (Vulkan, Metal).
  • Proficiency with GPU profiling and debugging tools.
  • At least 6 years in the game industry.

Responsibilities

  • Develop high-performance C++ systems for our proprietary engine, focusing on real-time rendering, performance and scalability.
  • Design, implement, and maintain rendering features, core engine components, tools and graphics pipelines.
  • Profile and optimize GPU and CPU performance across devices, with emphasis on mobile.
  • Write clean, maintainable code with documentation and comments.
  • Mentor teammates, share best practices, and stay current with graphics trends.

Skills

C++ development
Multi-threading
Performance tuning
Rendering pipelines
GPU profiling
Game engine experience
Vulkan
Metal

Job description

thatgamecompany is seeking a Senior Graphics Engineer to join our engine team. You’ll develop high-performance C++ systems for a proprietary engine, focusing on real-time rendering, scalability and cross-device performance.

You will design and maintain rendering features, pipelines and tools, profile GPU/CPU performance, and mentor teammates while staying current with graphics trends across platforms.

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