Senior Shader Tech Artist — Unreal Engine Mastery + Equity

confidential

United States

On-site

USD 113,000 - 165,000

Full time

14 days+

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Benefits offered by this job

Medical, dental, vision insurance
Paid holidays
Paid vacation time
Sick days
Parental leave
Wellbeing programs
Commuter benefits

Job summary

TAPP Film in California is seeking a Senior Shader Technical Artist to develop and maintain a robust shader pipeline across disciplines, using Unreal Engine, HLSL/GLSL, and node-based editors to deliver high-quality visuals.

You will drive shader standards, optimize for real-time performance, collaborate with art, engineering, and design, and document reusable best practices for distributed teams.

Qualifications

  • 7+ years of experience in Technical Art or shipping a title.
  • Proficiency with stylized and PBR shaders using node-based editors.
  • Experience with tiled layered material systems, shader networks, procedural texturing, and HLSL.
  • Strong cross-discipline communication and collaboration skills.
  • Familiarity with UE5, Substance Designer/Painter, Photoshop, modeling, baking and texturing.

Responsibilities

  • Craft and optimize shaders and master materials in Unreal Engine.
  • Collaborate to uphold artistic and technical shader standards.
  • Develop innovative shader techniques and shading validation tools.
  • Identify bottlenecks, profile performance, and optimize shaders.
  • Create documentation and reusable best practices for distributed teams.
  • Work with Art, Engineering, Design, Lighting to solve cross-discipline problems.
  • Evaluate workflows and flag potential production risks.

Skills

Unreal Engine
Shader Graphs
HLSL/GLSL/CG
Material pipelines
Performance profiling
Documentation
UE5
Substance Designer
Substance Painter
Photoshop
Modeling
Baking

Tools

Unreal Engine
HLSL
GLSL
CG
UE5
Substance Designer
Substance Painter
Photoshop

Job description

TAPP Film in California is seeking a Senior Shader Technical Artist to develop and maintain a robust shader pipeline across disciplines, using Unreal Engine, HLSL/GLSL, and node-based editors to deliver high-quality visuals.

You will drive shader standards, optimize for real-time performance, collaborate with art, engineering, and design, and document reusable best practices for distributed teams.

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