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Workingames in California is seeking a Shader Technical Artist to build and optimize shader pipelines for real-time rendering across teams.
You will craft stylized and PBR shaders in Unreal Engine, collaborate across disciplines, and help push visual fidelity while maintaining performance. The role requires UE5 proficiency, HLSL/GLSL/CG, and experience with Substance Designer/Painter and Photoshop.
Workingames in California is seeking a Shader Technical Artist to build and optimize shader pipelines for real-time rendering across teams.
You will craft stylized and PBR shaders in Unreal Engine, collaborate across disciplines, and help push visual fidelity while maintaining performance. The role requires UE5 proficiency, HLSL/GLSL/CG, and experience with Substance Designer/Painter and Photoshop.