Senior Shader Tech Artist — Unreal Engine Mastery

Workingames

San Mateo (CA)

On-site

USD 86,000 - 127,000

Full time

14 days+

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Benefits offered by this job

Medical insurance
Dental insurance
Vision insurance
14 paid holidays per year
Paid vacation 15–25 days
Up to 10 paid sick days

Job summary

Workingames in California is seeking a Shader Technical Artist to build and optimize shader pipelines for real-time rendering across teams.

You will craft stylized and PBR shaders in Unreal Engine, collaborate across disciplines, and help push visual fidelity while maintaining performance. The role requires UE5 proficiency, HLSL/GLSL/CG, and experience with Substance Designer/Painter and Photoshop.

Qualifications

  • 4 years of experience or 2+ shipped titles in a Technical Art role.
  • Proficiency in creating stylized and PBR shaders using node-based shader editors, tiled layered material systems, shader networks, procedural texturing, and HLSL code.
  • Understanding of the physically-based rendering pipeline and related textures.
  • Ability to communicate across disciplines and share ideas clearly.
  • Familiarity with UE5, Substance Designer/Painter, Photoshop, modeling, baking, and texturing.

Responsibilities

  • Create and optimize shader/master materials in Unreal Engine for cross-team use.
  • Collaborate with art and tech teams to uphold shader standards and performance targets.
  • Develop shading validation tools and contribute to shading standards.
  • Profile performance and optimize shaders to maintain target frame rates.
  • Identify and resolve content pipeline inefficiencies and bottlenecks.

Skills

Unreal Engine shader authoring
Shader coding (HLSL/GLSL/CG)
Node-based shaders
Procedural texturing
PBR shaders
Cross-disciplinary collaboration

Tools

UE5
Substance Designer
Substance Painter
Photoshop
3D modeling
baking/texturing

Job description

Workingames in California is seeking a Shader Technical Artist to build and optimize shader pipelines for real-time rendering across teams.

You will craft stylized and PBR shaders in Unreal Engine, collaborate across disciplines, and help push visual fidelity while maintaining performance. The role requires UE5 proficiency, HLSL/GLSL/CG, and experience with Substance Designer/Painter and Photoshop.

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