Senior Shader Technical Artist

confidential

United States

On-site

USD 113,000 - 165,000

Full time

14 days+

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Benefits offered by this job

Medical, dental, vision insurance
Paid holidays
Paid vacation time
Sick days
Parental leave
Wellbeing programs
Commuter benefits

Job summary

TAPP Film in California is seeking a Senior Shader Technical Artist to develop and maintain a robust shader pipeline across disciplines, using Unreal Engine, HLSL/GLSL, and node-based editors to deliver high-quality visuals.

You will drive shader standards, optimize for real-time performance, collaborate with art, engineering, and design, and document reusable best practices for distributed teams.

Qualifications

  • 7+ years of experience in Technical Art or shipping a title.
  • Proficiency with stylized and PBR shaders using node-based editors.
  • Experience with tiled layered material systems, shader networks, procedural texturing, and HLSL.
  • Strong cross-discipline communication and collaboration skills.
  • Familiarity with UE5, Substance Designer/Painter, Photoshop, modeling, baking and texturing.

Responsibilities

  • Craft and optimize shaders and master materials in Unreal Engine.
  • Collaborate to uphold artistic and technical shader standards.
  • Develop innovative shader techniques and shading validation tools.
  • Identify bottlenecks, profile performance, and optimize shaders.
  • Create documentation and reusable best practices for distributed teams.
  • Work with Art, Engineering, Design, Lighting to solve cross-discipline problems.
  • Evaluate workflows and flag potential production risks.

Skills

Unreal Engine
Shader Graphs
HLSL/GLSL/CG
Material pipelines
Performance profiling
Documentation
UE5
Substance Designer
Substance Painter
Photoshop
Modeling
Baking

Tools

Unreal Engine
HLSL
GLSL
CG
UE5
Substance Designer
Substance Painter
Photoshop

Job description

WE ARE GAME MAKERS

Who We Are: We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere.

We pursue growth and innovation in an environment of safety and trust.

Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games.

We are looking for our next teammate who will raise our bar and make us better.

What We Need:

We're seeking a Senior Shader Technical Artist to leverage their technical skills and artistic understanding to help develop and maintain a strong shader pipeline that will serve teams across multiple disciplines.

Your passion, knowledge, and experience will be integral to the look and style of a new generation of player-driven experiences, stemming from your ability to create high-quality shaders and technology that bring life to the worlds we build.

What You'll Do:
  • Utilize extensive experience in Unreal Engine to meticulously craft and optimize shader/master materials using Unreal Engine's node-based shader graph and HLSL/GLSL/CG shader code, ensuring they are built cleanly and efficiently for seamless integration and user-friendly utilization by the materials team.
  • Collaborate with development teams to establish and uphold artistic and technical shader standards, pushing the boundaries of real-time rendering while adhering to performance constraints.
  • Drive the development of innovative approaches to address complex technical and creative challenges, participating in the creation of shaders, shading validation tools, and defining shading standards.
  • Provide technical support in identifying and resolving inefficient content pipelines, conducting performance profiling, and optimizing shaders to enhance overall visual fidelity and maintain desired frame rates.
  • Demonstrate a strong sense of ownership and autonomy in task execution, producing high-quality work with minimal oversight, and actively seeking opportunities to enhance pipeline efficiency and visual quality.
  • Create documentation, examples, and reusable best practices for distributed development teams, establishing and maintaining practical standards for assets, materials, textures, meshes, LODs, collision, naming, and project organization.
  • Work with Art, Engineering, Design, Animation, Lighting, and other disciplines to solve cross-discipline production problems.
  • Evaluate workflows and identify technical risks or production bottlenecks before they become larger problems.
What Will Make You a Great Fit:
  • 7+ years of experience or at least one shipped title in a Technical Art role, with proficiency in creating stylized and PBR shaders using node-based shader editors, tiled layered material systems, shader networks, procedural texturing, and HLSL code.
  • Strong understanding of the technical foundations behind visually stunning textures and shaders in a physically-based rendering pipeline.
  • Ability to communicate and collaborate across disciplines, sharing ideas and articulating visions.
  • Familiarity with all the tools, techniques, and asset creation pipelines: UE5, Substance Designer, Substance Painter, Photoshop, modeling, baking, and texturing.
Bonus:
  • Experience in Unreal Engine's node-based shader graph.
  • Strong understanding of console, PC, and mobile platforms, and how to scale shaders to optimize for each.

The pay range for this position in California at the start of employment is expected to be between $112,700 and $164,860 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.

Regular, full-time employees are also eligible for a range of benefi ts at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefi ts; and reimbursements for fi tness-related expenses.

Ontario only:

The use of Artifi cial Intelligence is not being used to screen candidates.

The position is for an existing vacancy.

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