Unreal Technical Artist: Shaders, Lighting & Performance

Mundfish

United States

Remote

USD 80,000 - 120,000

Full time

7 days ago
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Job summary

Mundfish seeks an experienced Technical Artist to support ambitious Unreal Engine projects in the United States. The role focuses on developing and optimizing technical and visual features, profiling locations, and shaping lighting and materials for cutscenes and in-game environments.

You will leverage shader work, performance profiling, and collaborations with art and engineering teams to deliver high-quality visuals across PC and consoles.

Qualifications

  • At least 3 years of technical artist experience in products/games.
  • Experience writing shaders or developing complex visual features.
  • Experience shipping large mobile or AA-AAA games on PC/consoles with Unreal Engine.

Responsibilities

  • Develop and support new technical and visual features for projects.
  • Profile and optimize game locations in Unreal Engine.
  • Work with lighting and materials in cutscenes and game locations.
  • Conduct performance measurements of tech art features and solutions.

Skills

Technical Artist
Shaders
Unreal Engine

Job description

Mundfish seeks an experienced Technical Artist to support ambitious Unreal Engine projects in the United States. The role focuses on developing and optimizing technical and visual features, profiling locations, and shaping lighting and materials for cutscenes and in-game environments.

You will leverage shader work, performance profiling, and collaborations with art and engineering teams to deliver high-quality visuals across PC and consoles.

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