Senior Shader & Real-Time Graphics Engineer (Remote)

Akkodis

United States

On-site

USD 186,000 - 197,000

Full time

11 days ago

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Job summary

Akkodis is seeking a Graphics Software Engineer for a contract role, remote in the United States. The position emphasizes real-time shader work for an animation engine, with a need for top-tier visual quality and performance.

The ideal candidate brings 5+ years of graphics experience, strong Metal/GLSL/Vulkan skills, and a track record of delivering end-to-end shader features across platforms.

Qualifications

  • 5+ years of graphics or shader development experience.
  • Experience delivering shader-based visual effects.
  • Strong understanding of real-time rendering pipelines.
  • Experience owning a subsystem or feature end-to-end.

Responsibilities

  • Designing, prototyping, and shipping new shader-driven visual effects for the Keynote animation engine
  • Collaborating with designers to translate creative direction into performant realtime effects
  • Writing and maintaining production-quality Metal shaders, optimized for silicon GPUs
  • Keeping up with the latest best practices in shader and realtime rendering research
  • Applying modern testing methodologies to a wide variety of effects across devices

Skills

Realtime shader programming
Graphics pipeline
Metal shader programming
GLSL/Vulkan
Performance optimization
Cross-functional collaboration

Education

Bachelor's degree in Computer Science or equivalent

Tools

Metal
GLSL
Vulkan

Job description

Akkodis is seeking a Graphics Software Engineer for a contract role, remote in the United States. The position emphasizes real-time shader work for an animation engine, with a need for top-tier visual quality and performance.

The ideal candidate brings 5+ years of graphics experience, strong Metal/GLSL/Vulkan skills, and a track record of delivering end-to-end shader features across platforms.

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