Senior Real-Time Rendering Software Engineer

Socket.dev

Bellevue (WA)

Hybrid

USD 180,000 - 240,000

Full time

8 days ago

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Benefits offered by this job

Hybrid work model
AMD benefits

Job summary

AMD is seeking a Senior Software Development Engineer specialized in ray tracing and neural rendering to advance real-time graphics on AMD hardware. You will develop advanced rendering algorithms, optimize global illumination, and collaborate across teams to push industry-leading visual quality and performance.

The role requires expert C/C++, GPU programming, and a background in real-time rendering, with knowledge of modern graphics APIs and shader languages.

Qualifications

  • Bachelor’s or Master’s degree in Computer Science, Computer Engineering, Software Engineering, Computer Graphics, or related technical discipline preferred.
  • Strong knowledge of C/C++ and real-time rendering techniques.
  • Experience with GPU programming and graphics algorithms is essential.

Responsibilities

  • Develop and drive execution of advanced rendering algorithms for real-time ray tracing and global illumination.
  • Research, implement, validate, and optimize rendering techniques (ReSTIR, path tracing, denoising).
  • Collaborate with GPU architecture, driver, game engineering, and graphics research teams.
  • Contribute to design and implementation of future rendering architectures and scalable graphics systems.
  • Work with researchers and engineers from concept to production-quality implementation.

Skills

C and C++
Real-time rendering
Ray tracing
Physically based rendering
Monte Carlo techniques
Global illumination
GPU programming
Shader languages
Parallel programming
Performance optimization
Linux

Education

Bachelor’s or Master’s degree in Computer Science/Engineering/Graphics

Tools

Linux
Modern graphics APIs

Job description

AMD is seeking a Senior Software Development Engineer specialized in ray tracing and neural rendering to advance real-time graphics on AMD hardware. You will develop advanced rendering algorithms, optimize global illumination, and collaborate across teams to push industry-leading visual quality and performance.

The role requires expert C/C++, GPU programming, and a background in real-time rendering, with knowledge of modern graphics APIs and shader languages.

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