Realtime Graphics Developer (207834)

Aquent

California (MO)

Remote

USD 165,312 - 172,888

Full time

14 days+

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Benefits offered by this job

W2 weekly pay
401k with match
Benefits

Job summary

A creative technology agency is seeking an experienced graphics engineer to design and implement real-time visual effects. The ideal candidate will have over 10 years of expertise in graphics rendering and demonstrate strong knowledge of Metal Shading Language. This fully remote position requires collaboration with various creative and technical teams. The role emphasizes the ability to optimize performance while translating creative visions into operational rendering solutions.

Qualifications

  • 10+ years of experience with real-time graphics and rendering pipelines.
  • Strong knowledge of Metal Shading Language or equivalent shader languages.
  • Experience in building shaders, pipelines, and tools for collaborators.

Responsibilities

  • Design and build real-time visual effects and tools.
  • Collaborate with designers and engineers on rendering solutions.
  • Optimize performance and represent creative direction effectively.

Skills

Real-time graphics expertise
Metal Shading Language expertise
Knowledge of ray tracing
Proficient in Objective-C or C++
Concurrent programming skills
Experience with Git
Communication skills

Tools

AppKit
UIKit
TouchDesigner
Houdini
Reality Composer Pro

Job description

Client Location: Remote in Culver City, Cupertino or NYC

Starting: ASAP

Pay Comments: W2, weekly pay, benefits, 401k w/ match

Minimum Pay (per hour): 120.00

Maximum Pay (per hour): 125.50

Hours: Full-time

Duration: 12 months

Job Description:

We’re looking for an experienced and passionate graphics engineer to design and build realtime visual effects, prototypes, and creative tools. In this role, you’ll collaborate closely with designers, producers, creative directors, and engineers to conceive, implement, and refine Metal-based visual effects used across apps and frameworks. You’ll translate visual ideas and look-dev references into performant, reusable rendering solutions — combining technical precision with a strong sense for visual quality and composition. You should bring deep expertise in modern rendering pipelines and comfort moving between creative experimentation and low‑level optimization. A strong understanding of ray tracing, ray marching, volumetric rendering, and general 3D graphics fundamentals is essential. Experience with OpenGL, Vulkan, GLSL, or HLSL is valuable. Metal proficiency is ideal. Success in this role requires not only technical mastery but also a strong visual sensibility — the ability to interpret creative direction and shape the lok and feel of real‑time effects.

Key Qualifications
  • 10+ years of experience with real-time graphics and rendering pipelines
  • Strong knowledge of Metal Shading Language (MSL) or equivalent shader languages (OpenGL/GLSL/HLSL/Vulkan)
  • Understanding of ray tracing, ray marching, volumetric rendering, and real-time lighting models
  • Proficiency in Objective-C or C++ (Swift a plus)
  • Experience with AppKit or UIKit environments
  • Skilled in concurrent programming, debugging, and performance optimization
  • Comfortable building shaders, pipelines, and tools used by non-engineering collaborators
  • Proficient with Git and collaborative workflows
  • Strong communication skills and ability to bridge creative and technical perspectives
  • Familiarity with content creation tools such as TouchDesigner, Houdini, or Reality Composer Pro
  • Demonstrated success in large-scale or cross-disciplinary content pipelines
Preferred Qualifications
  • Familiarity with Core Animation, Core Graphics, USD, or SceneKit
  • Experience building apps end-to-end on Apple platforms
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