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Client Location: Remote in Culver City, Cupertino or NYC
Starting: ASAP
Pay Comments: W2, weekly pay, benefits, 401k w/ match
Minimum Pay (per hour): 120.00
Maximum Pay (per hour): 125.50
Hours: Full-time
Duration: 12 months
We’re looking for an experienced and passionate graphics engineer to design and build realtime visual effects, prototypes, and creative tools. In this role, you’ll collaborate closely with designers, producers, creative directors, and engineers to conceive, implement, and refine Metal-based visual effects used across apps and frameworks. You’ll translate visual ideas and look-dev references into performant, reusable rendering solutions — combining technical precision with a strong sense for visual quality and composition. You should bring deep expertise in modern rendering pipelines and comfort moving between creative experimentation and low‑level optimization. A strong understanding of ray tracing, ray marching, volumetric rendering, and general 3D graphics fundamentals is essential. Experience with OpenGL, Vulkan, GLSL, or HLSL is valuable. Metal proficiency is ideal. Success in this role requires not only technical mastery but also a strong visual sensibility — the ability to interpret creative direction and shape the lok and feel of real‑time effects.