Senior Graphics Engineer – Remote, Vulkan Rendering Lead

Crystal Equation Corporation

California (MO)

Hybrid

USD 120,000 - 127,000

Full time

3 days ago
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Job summary

Crystal Equation Corporation seeks a Senior Graphics Engineer V for remote work to advance a high-performance rendering engine used in cutting-edge research experiences. You’ll drive features, optimize Vulkan-based pipelines, and push HDR rendering while collaborating with researchers and engineers across the lab and company.

You will profile GPU/CPU performance, implement deferred shading, ray tracing, and cross-platform tooling, and write thorough documentation for reproducible results.

Qualifications

  • Strong C++ programming skills and modern Vulkan experience.
  • Hands-on desktop graphics development experience.
  • Solid understanding of real-time rendering, graphics pipeline and GPU architecture.
  • Experience profiling and optimizing graphics performance on GPU and CPU.
  • Familiarity with Git or Mercurial version control.
  • Excellent communication and attention to detail.
  • Bachelor's or Master's degree in CS/SE or related field, or equivalent practical experience.

Responsibilities

  • Develop and optimize features in a modern Vulkan rendering engine.
  • Profile and improve GPU/CPU performance across the rendering pipeline.
  • Implement advanced rendering techniques like deferred shading, ray tracing, and HDR.
  • Push display quality with high refresh-rate, HDR color accuracy.
  • Integrate engine with lab and company research systems.
  • Triage, fix bugs across rendering stack and experiences built with it.
  • Contribute to tooling, build health, and cross-platform support (Linux, Windows, Mac).
  • Write documentation and prepare components for potential external release.

Skills

C++
Vulkan
Desktop graphics
Real-time rendering
Performance profiling
Git Mercurial
Communication skills
CS/related degree or equiv

Education

Bachelor's or Master's in CS/EE or related field

Job description

Crystal Equation Corporation seeks a Senior Graphics Engineer V for remote work to advance a high-performance rendering engine used in cutting-edge research experiences. You’ll drive features, optimize Vulkan-based pipelines, and push HDR rendering while collaborating with researchers and engineers across the lab and company.

You will profile GPU/CPU performance, implement deferred shading, ray tracing, and cross-platform tooling, and write thorough documentation for reproducible results.

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