Senior Rendering Engineer Unreal 5 Open-World AAA Remote

CD Projekt

Philadelphia (Philadelphia County)

Hybrid

USD 119,000 - 218,000

Full time

5 days ago
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Benefits offered by this job

Medical healthcare
401K with employer matching
LSA $100/mo
Flexible hours
Remote-friendly

Job summary

CD PROJEKT RED is hiring a Senior Rendering Engineer in the United States to work on Cyberpunk 2 using Unreal Engine 5. You will develop and optimize rendering systems for an expansive open-world game, collaborating with engineers and artists to push visual fidelity.

This role emphasizes low-level performance, memory optimization, and cross-team coordination to deliver cinematic visuals and efficient runtime execution across CPU and GPU.

Qualifications

  • 7+ years of industry experience.
  • Experience on AAA console titles, especially with Unreal Engine.
  • Fluent in C++ with in-depth graphics programming knowledge.
  • Proficient with Unreal Engine 5 or an in-house engine.
  • Extensive knowledge of modern rendering techniques and CPU/GPU architectures.
  • Strong multithreaded programming experience.
  • Experience with low-level graphics APIs (DirectX12, Vulkan, etc.).
  • Experience with graphics debugging tools (RenderDoc, Pix, etc.).
  • Ability to profile and optimize performance at a low level.

Responsibilities

  • Maintain, debug, and enhance graphics systems for performance and memory efficiency.
  • Collaborate with engineers and content teams to build new rendering solutions for a large open-world environment.
  • Help art teams render vast characters and environments with high visual fidelity.
  • Optimize runtime performance and memory usage on CPU and GPU.

Skills

C++
Unreal Engine 5
Rendering
Graphics debugging
Multithreading
DirectX12
Vulkan
Profiling
Team collaboration

Tools

RenderDoc
Pix
DirectX12
Vulkan
Groom
Nanite
Lumen
Niagara

Job description

CD PROJEKT RED is hiring a Senior Rendering Engineer in the United States to work on Cyberpunk 2 using Unreal Engine 5. You will develop and optimize rendering systems for an expansive open-world game, collaborating with engineers and artists to push visual fidelity.

This role emphasizes low-level performance, memory optimization, and cross-team coordination to deliver cinematic visuals and efficient runtime execution across CPU and GPU.

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