Senior Rendering Engineer — Remote (Unreal 5/Open World)

CD Projekt Group

United States

Remote

USD 119,000 - 218,000

Full time

2 days ago
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Benefits offered by this job

Medical healthcare
Dental/vision
Mental health support
Paid leave 26 days
401K with employer matching
LSA $100/month

Job summary

CD PROJEKT RED is seeking a Senior Rendering Engineer to join the team working on Cyberpunk 2, the next major installment in the Cyberpunk franchise. You will develop rendering solutions and optimizations using Unreal Engine 5 to enable designers and artists to realize the game's vision.

You will collaborate with engineers and artists to push runtime graphical fidelity on a large-scale open world, optimize performance and memory usage, and contribute to the future of visual fidelity across

Qualifications

  • 7+ years of industry experience in graphics or rendering.
  • Proven experience with Unreal Engine, preferably Unreal Engine 5.
  • Strong proficiency in C++ and graphics programming.
  • Extensive knowledge of modern rendering techniques and GPU/CPU architectures.
  • Experience with low-level graphics APIs (DirectX12, Vulkan).
  • Proficient in multithreaded programming and performance profiling.
  • Experience with graphics debugging tools (RenderDoc, Pix).

Responsibilities

  • Maintain and optimize existing rendering systems for performance and memory efficiency.
  • Collaborate with engineers and content teams to develop new rendering solutions for a large open world.
  • Help art teams bring characters and environments to life with high visual fidelity.
  • Profile and optimize runtime performance across CPU and GPU.

Skills

Unreal Engine
C++
Graphics programming
Multithreaded programming
DirectX12/Vulkan
GPU/CPU architecture
Profiling

Tools

Unreal Engine 5
RenderDoc
Pix
DirectX12

Job description

CD PROJEKT RED is seeking a Senior Rendering Engineer to join the team working on Cyberpunk 2, the next major installment in the Cyberpunk franchise. You will develop rendering solutions and optimizations using Unreal Engine 5 to enable designers and artists to realize the game's vision.

You will collaborate with engineers and artists to push runtime graphical fidelity on a large-scale open world, optimize performance and memory usage, and contribute to the future of visual fidelity across

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