Senior Rendering & Engine Engineer — Remote

Triwill Group

United States

Remote

USD 156,000 - 187,000

Full time

9 days ago

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Benefits offered by this job

Health, dental & vision insurance
Short/long-term disability insurance
401(k) with match
Flexible PTO & schedule
Completely remote studio
Monthly WFH stipend

Job summary

Squanch Games is seeking a Senior Technical (Rendering) Engineer to optimize rendering and memory usage while working with a cross-disciplinary team to build complex gameplay systems. You will be the rendering and engine code expert, mentoring others and driving performance improvements.

We value hands-on experience from console/PC games, shader work in Unreal, and strong C++ skills. This fully remote studio role emphasizes collaboration and long-term technical leadership.

Qualifications

  • Experience with Unreal Engine across full development cycle (pre-prod to release).
  • Strong rendering knowledge and gameplay systems experience.
  • Ability to read/write Unreal shader files.
  • Proficient in memory optimization and graphics debugging.

Responsibilities

  • Identify and address rendering and memory optimization across all departments.
  • Diagnose and fix rendering and memory performance issues.
  • Develop tests to validate asset/memory budgets are met.
  • Overhaul engine-level code to optimize the rendering pipeline.
  • Prototype features and propose performance-improving changes.
  • Collaborate to design and refine systemic tools for departments.
  • Mentor engineers, review code, and share knowledge across the team.

Skills

Unreal Engine
Rendering pipelines
C++
Multi-threaded
Performance profiling

Tools

PIX
RenderDoc

Job description

Squanch Games is seeking a Senior Technical (Rendering) Engineer to optimize rendering and memory usage while working with a cross-disciplinary team to build complex gameplay systems. You will be the rendering and engine code expert, mentoring others and driving performance improvements.

We value hands-on experience from console/PC games, shader work in Unreal, and strong C++ skills. This fully remote studio role emphasizes collaboration and long-term technical leadership.

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